// defines pins numbers
const int led1 = 12;
const int led2 = 14;
const int led3 = 27;
const int led4 = 26;
const int trigPin = 4;
const int echoPin = 5;
const int buzzer = 33;
// defines variables
long duration;
int distance;
int safetyDistance;
void setup() {
pinMode(trigPin, OUTPUT); // Sets the trigPin as an Output
pinMode(echoPin, INPUT); // Sets the echoPin as an Input
pinMode(buzzer, OUTPUT);
pinMode(led1, OUTPUT);
pinMode(led2, OUTPUT);
pinMode(led3, OUTPUT);
pinMode(led4, OUTPUT);
Serial.begin(9600); // Starts the serial communication
}
void loop() {
// Clears the trigPin
digitalWrite(trigPin, LOW);
delayMicroseconds(2);
// Sets the trigPin on HIGH state for 10 microseconds
digitalWrite(trigPin, HIGH);
delayMicroseconds(10);
digitalWrite(trigPin, LOW);
// Reads the echoPin, returns the sound wave travel time in microseconds
duration = pulseIn(echoPin, HIGH);
// Calculating the distance
distance = duration * 0.034 / 2;
safetyDistance = distance;
// Check water level and activate buzzer and LEDs accordingly
if (safetyDistance <= 40) {
activateAlarm(led4);
} else if (safetyDistance <= 80) {
activateAlarm(led3);
slowblink(led3);
} else if (safetyDistance <= 120) {
activateAlarm(led2);
slowblink(led2);
} else if (safetyDistance <= 160) {
activateAlarm(led1);
} else {
deactivateAlarm();
}
// Blinking LEDs and printing messages based on water level
if (safetyDistance >= 161) {
fastblink(led1);
playWarningTuneHigh();
Serial.println("Warning: Water Level is too High");
Serial.println(distance);
} else if (safetyDistance <= 39) {
blink(led4);
playWarningTuneLow();
Serial.println("Warning: Water Level is Low");
} else {
Serial.println(distance);
}
}
void activateAlarm(int pin) {
digitalWrite(buzzer, HIGH);
digitalWrite(pin, HIGH);
}
void deactivateAlarm() {
digitalWrite(buzzer, LOW);
digitalWrite(led1, LOW);
digitalWrite(led2, LOW);
digitalWrite(led3, LOW);
digitalWrite(led4, LOW);
}
void slowblink(int pin) {
digitalWrite(pin, HIGH);
delay(1500);
digitalWrite(pin, LOW);
delay(1500);
}
void blink(int pin) {
digitalWrite(pin, HIGH);
delay(700);
digitalWrite(pin, LOW);
delay(700);
}
void fastblink(int pin) {
digitalWrite(pin, HIGH);
delay(200);
digitalWrite(pin, LOW);
delay(200);
}
void playWarningTuneLow() {
tone(buzzer, 600, 500);
tone(buzzer, 600, 500);
delay(200);
}
void playWarningTuneHigh(){
tone(buzzer, 390, 500);
tone(buzzer, 587, 500); // Adjust the frequency as needed
delay(100);
}