#include <LiquidCrystal_I2C.h>
#include <time.h>
LiquidCrystal_I2C lcd(0x27,20,4); //initializing LCD (address, width, height)
bool condition = true;
void setup() {
int buttonPin = 2;
pinMode(buttonPin, INPUT);
int dino_x=1;
lcd.init();
lcd.backlight();
uint8_t tree[8] = {
0b00000,
0b01110,
0b10001,
0b10101,
0b10001,
0b01110,
0b00000,
0b00000,
};
lcd.createChar(3,tree);
uint8_t chare[8] = {
0b00100,
0b01110,
0b01110,
0b01110,
0b01110,
0b01110,
0b11111,
0b11011,
};
lcd.createChar(4,chare);
};
void move_tree(int i, int s){
lcd.setCursor(i,1);
lcd.write(3);
lcd.setCursor(s, 1);
lcd.write(3);
delay(150);
lcd.setCursor(i,1);
lcd.print(" ");
lcd.setCursor(s,1);
lcd.print(" ");
}
void move_dino(int BS, int x){
if(BS ==1){
lcd.setCursor(x, 1);
lcd.print(" ");
lcd.setCursor(x, 0);;
lcd.write(4);
}
else if(BS ==0){
lcd.setCursor(x, 0);
lcd.print(" ");
lcd.setCursor(x, 1);
lcd.write(4);
}
}
bool end_game(bool BS, int i, int s){
if ((BS == 0)&&((i == 1)||(s == 1))){
return false;
}
else{
return true;
}
}
int count_digits(int score){
int digits = 0; // this NEEDS to be zero othewisee the function starets using previous values
// when called repetedly
do{
score = score /10;
++digits;
}
while(score!=0);
return digits;
}
void game(){
int i = 16 ;
int s = 24;
bool BS;
int x = 1;
int points = 0;
int digs = 0;
do{
int buttonPin = 2;
int buttonState = digitalRead(buttonPin);
BS = buttonState;
digs = count_digits(points);
lcd.setCursor((16-digs),0);
lcd.print(points);
move_dino(buttonState, x);
move_tree(i,s);
i--;
s--;
if (i==0){
i = random(16,20);
points++;
}
else if(s==0){
s = random(20,24);
points++;
}
}
while(end_game(BS, i,s));
}
void loop() {
if(condition){
game();
}
condition = false;
lcd.setCursor(1,0);
lcd.print(" ");
lcd.setCursor(6,0);
lcd.print("GAME");
lcd.setCursor(4,1);
lcd.print("ENDED");
// int n = 1000;
// int s = 55000;
// int x = count_digits(n);
// lcd.setCursor(4 ,0);
// lcd.print(x);
// int y = count_digits(s);
// lcd.setCursor(4 ,0);
// lcd.print(" ");
// lcd.setCursor(4,0);
// lcd.print(y);
}
// THINGS TO DO YET:
// - **Write the score function.
// - **Write the function for the end game condition (aka when the tree and the dino collidde)
// - **Write the move_dino function
// - **Write the game function that calls the move_dino ands the move_tree function
// - Write the function for the max time the dino can stay in the air before it
// starts falling down.
// - Make the move dino function buitton-press-time sensitive
// - correct the functions for two trees coming simullateneosuly so that they dont come
// together.