// Program to exercise the MD_Parola library
//
// Demonstrates how to set up and use the user defined sprites for
// text animations.
//
// Speed for the display is controlled by a pot on SPEED_IN analog input.
// Digital switches used for control of text justification and invert mode.
// UI switches are normally HIGH.
//
// UISwitch library can be found at https://github.com/MajicDesigns/MD_UISwitch
// MD_MAX72XX library can be found at https://github.com/MajicDesigns/MD_MAX72XX
//
#include <MD_Parola.h>
#include <MD_MAX72xx.h>
#include <SPI.h>
#include "MD_UISwitch.h"
// Define the number of devices we have in the chain and the hardware interface
// NOTE: These pin numbers will probably not work with your hardware and may
// need to be adapted
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 6
#define CLK_PIN 18
#define DATA_PIN 23
#define CS_PIN 5
// HARDWARE SPI
MD_Parola P = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
// SOFTWARE SPI
//MD_Parola P = MD_Parola(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, MAX_DEVICES);
// Turn on debug statements to the serial output
#define DEBUG_ENABLE 0
#if DEBUG_ENABLE
#define DEBUG(s, x) { Serial.print(F(s)); Serial.print(x); }
#define DEBUGS(x) Serial.print(F(x))
#define DEBUGX(x) Serial.println(x, HEX)
#else
#define DEBUG(s, x)
#define DEBUGS(x)
#define DEBUGX(x)
#endif
// User interface pin and switch definitions
const uint8_t SPEED_IN = A5; // control the speed with an external pot
const uint8_t JUSTIFY_SET = 6; // change the justification
const uint8_t INVERSE_SET = 9; // set/reset the display to inverse
uint8_t uiPins[] = { JUSTIFY_SET, INVERSE_SET };
const uint16_t PAUSE_TIME = 1000; // in milliseconds
const uint8_t SPEED_DEADBAND = 5; // in analog units
// Global variables
uint8_t curString = 0;
const char *msg[] =
{
"Parola Sprites",
"Animation"
};
MD_UISwitch_Digital uiSwitches(uiPins, ARRAY_SIZE(uiPins));
// Sprite Definitions
const uint8_t F_PMAN1 = 6;
const uint8_t W_PMAN1 = 8;
const uint8_t PROGMEM pacman1[F_PMAN1 * W_PMAN1] = // gobbling pacman animation
{
0x00, 0x81, 0xc3, 0xe7, 0xff, 0x7e, 0x7e, 0x3c,
0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c,
0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c,
0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c,
0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c,
0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c,
};
const uint8_t F_PMAN2 = 6;
const uint8_t W_PMAN2 = 18;
const uint8_t PROGMEM pacman2[F_PMAN2 * W_PMAN2] = // ghost pursued by a pacman
{
0x00, 0x81, 0xc3, 0xe7, 0xff, 0x7e, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
};
const uint8_t F_WAVE = 14;
const uint8_t W_WAVE = 14;
const uint8_t PROGMEM wave[F_WAVE * W_WAVE] = // triangular wave / worm
{
0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10,
0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20,
0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40,
0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40,
0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20,
0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10,
0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04, 0x08,
0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02, 0x04,
0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x02,
0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01,
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02,
0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04,
0x04, 0x02, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08,
};
const uint8_t F_ROLL1 = 4;
const uint8_t W_ROLL1 = 8;
const uint8_t PROGMEM roll1[F_ROLL1 * W_ROLL1] = // rolling square
{
0xff, 0x8f, 0x8f, 0x8f, 0x81, 0x81, 0x81, 0xff,
0xff, 0xf1, 0xf1, 0xf1, 0x81, 0x81, 0x81, 0xff,
0xff, 0x81, 0x81, 0x81, 0xf1, 0xf1, 0xf1, 0xff,
0xff, 0x81, 0x81, 0x81, 0x8f, 0x8f, 0x8f, 0xff,
};
const uint8_t F_ROLL2 = 4;
const uint8_t W_ROLL2 = 8;
const uint8_t PROGMEM roll2[F_ROLL2 * W_ROLL2] = // rolling octagon
{
0x3c, 0x4e, 0x8f, 0x8f, 0x81, 0x81, 0x42, 0x3c,
0x3c, 0x72, 0xf1, 0xf1, 0x81, 0x81, 0x42, 0x3c,
0x3c, 0x42, 0x81, 0x81, 0xf1, 0xf1, 0x72, 0x3c,
0x3c, 0x42, 0x81, 0x81, 0x8f, 0x8f, 0x4e, 0x3c,
};
const uint8_t F_LINES = 3;
const uint8_t W_LINES = 8;
const uint8_t PROGMEM lines[F_LINES * W_LINES] = // spaced lines
{
0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0xff, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0xff,
};
const uint8_t F_ARROW1 = 3;
const uint8_t W_ARROW1 = 10;
const uint8_t PROGMEM arrow1[F_ARROW1 * W_ARROW1] = // arrow fading to center
{
0x18, 0x3c, 0x7e, 0xff, 0x7e, 0x00, 0x00, 0x3c, 0x00, 0x00,
0x18, 0x3c, 0x7e, 0xff, 0x00, 0x7e, 0x00, 0x00, 0x18, 0x00,
0x18, 0x3c, 0x7e, 0xff, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x18,
};
const uint8_t F_ARROW2 = 3;
const uint8_t W_ARROW2 = 9;
const uint8_t PROGMEM arrow2[F_ARROW2 * W_ARROW2] = // arrow fading to outside
{
0x18, 0x3c, 0x7e, 0xe7, 0x00, 0x00, 0xc3, 0x00, 0x00,
0x18, 0x3c, 0x7e, 0xe7, 0xe7, 0x00, 0x00, 0x81, 0x00,
0x18, 0x3c, 0x7e, 0xe7, 0x00, 0xc3, 0x00, 0x00, 0x81,
};
const uint8_t F_SAILBOAT = 1;
const uint8_t W_SAILBOAT = 11;
const uint8_t PROGMEM sailboat[F_SAILBOAT * W_SAILBOAT] = // sail boat
{
0x10, 0x30, 0x58, 0x94, 0x92, 0x9f, 0x92, 0x94, 0x98, 0x50, 0x30,
};
const uint8_t F_STEAMBOAT = 2;
const uint8_t W_STEAMBOAT = 11;
const uint8_t PROGMEM steamboat[F_STEAMBOAT * W_STEAMBOAT] = // steam boat
{
0x10, 0x30, 0x50, 0x9c, 0x9e, 0x90, 0x91, 0x9c, 0x9d, 0x90, 0x71,
0x10, 0x30, 0x50, 0x9c, 0x9c, 0x91, 0x90, 0x9d, 0x9e, 0x91, 0x70,
};
const uint8_t F_HEART = 5;
const uint8_t W_HEART = 9;
const uint8_t PROGMEM heart[F_HEART * W_HEART] = // beating heart
{
0x0e, 0x11, 0x21, 0x42, 0x84, 0x42, 0x21, 0x11, 0x0e,
0x0e, 0x1f, 0x33, 0x66, 0xcc, 0x66, 0x33, 0x1f, 0x0e,
0x0e, 0x1f, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1f, 0x0e,
0x0e, 0x1f, 0x33, 0x66, 0xcc, 0x66, 0x33, 0x1f, 0x0e,
0x0e, 0x11, 0x21, 0x42, 0x84, 0x42, 0x21, 0x11, 0x0e,
};
const uint8_t F_INVADER = 2;
const uint8_t W_INVADER = 10;
const uint8_t PROGMEM invader[F_INVADER * W_INVADER] = // space invader
{
0x0e, 0x98, 0x7d, 0x36, 0x3c, 0x3c, 0x36, 0x7d, 0x98, 0x0e,
0x70, 0x18, 0x7d, 0xb6, 0x3c, 0x3c, 0xb6, 0x7d, 0x18, 0x70,
};
const uint8_t F_ROCKET = 2;
const uint8_t W_ROCKET = 11;
const uint8_t PROGMEM rocket[F_ROCKET * W_ROCKET] = // rocket
{
0x18, 0x24, 0x42, 0x81, 0x99, 0x18, 0x99, 0x18, 0xa5, 0x5a, 0x81,
0x18, 0x24, 0x42, 0x81, 0x18, 0x99, 0x18, 0x99, 0x24, 0x42, 0x99,
};
const uint8_t F_FBALL = 2;
const uint8_t W_FBALL = 11;
const uint8_t PROGMEM fireball[F_FBALL * W_FBALL] = // fireball
{
0x7e, 0xab, 0x54, 0x28, 0x52, 0x24, 0x40, 0x18, 0x04, 0x10, 0x08,
0x7e, 0xd5, 0x2a, 0x14, 0x24, 0x0a, 0x30, 0x04, 0x28, 0x08, 0x10,
};
const uint8_t F_CHEVRON = 1;
const uint8_t W_CHEVRON = 9;
const uint8_t PROGMEM chevron[F_CHEVRON * W_CHEVRON] = // chevron
{
0x18, 0x3c, 0x66, 0xc3, 0x99, 0x3c, 0x66, 0xc3, 0x81,
};
const uint8_t F_WALKER = 5;
const uint8_t W_WALKER = 7;
const uint8_t PROGMEM walker[F_WALKER * W_WALKER] = // walking man
{
0x00, 0x48, 0x77, 0x1f, 0x1c, 0x94, 0x68,
0x00, 0x90, 0xee, 0x3e, 0x38, 0x28, 0xd0,
0x00, 0x00, 0xae, 0xfe, 0x38, 0x28, 0x40,
0x00, 0x00, 0x2e, 0xbe, 0xf8, 0x00, 0x00,
0x00, 0x10, 0x6e, 0x3e, 0xb8, 0xe8, 0x00,
};
struct
{
const uint8_t *data;
uint8_t width;
uint8_t frames;
}
sprite[] =
{
{ walker, W_WALKER, F_WALKER },
{ invader, W_INVADER, F_INVADER },
{ chevron, W_CHEVRON, F_CHEVRON },
{ heart, W_HEART, F_HEART },
{ arrow1, W_ARROW1, F_ARROW1 },
{ steamboat, W_STEAMBOAT, F_STEAMBOAT },
{ fireball, W_FBALL, F_FBALL },
{ rocket, W_ROCKET, F_ROCKET },
{ roll2, W_ROLL2, F_ROLL2 },
{ pacman2, W_PMAN2, F_PMAN2 },
{ lines, W_LINES, F_LINES },
{ roll1, W_ROLL1, F_ROLL1 },
{ sailboat, W_SAILBOAT, F_SAILBOAT },
{ arrow2, W_ARROW2, F_ARROW2 },
{ wave, W_WAVE, F_WAVE },
{ pacman1, W_PMAN1, F_PMAN1 }
};
void doUI(void)
{
// set the speed if it has changed - Analog read
{
int16_t speed = map(analogRead(SPEED_IN), 0, 1023, 0, 100);
if ((speed >= ((int16_t)P.getSpeed() + SPEED_DEADBAND)) ||
(speed <= ((int16_t)P.getSpeed() - SPEED_DEADBAND)))
{
P.setSpeed(speed);
DEBUG("\nChanged speed to ", P.getSpeed());
}
}
// now process the switch digital inputs
if (uiSwitches.read() == MD_UISwitch::KEY_PRESS) // a switch was pressed!
{
switch (uiSwitches.getKey())
{
case JUSTIFY_SET: // TEXT ALIGNMENT - nothing on initialise
{
static uint8_t curMode = 1;
textPosition_t textAlign[] =
{
PA_CENTER,
PA_LEFT,
PA_RIGHT
};
DEBUG("\nChanging alignment to ", curMode);
P.setTextAlignment(textAlign[curMode]);
P.displayReset();
curMode = (curMode + 1) % ARRAY_SIZE(textAlign);
}
break;
case INVERSE_SET: // INVERSE
P.setInvert(!P.getInvert());
break;
}
}
}
void setup(void)
{
#if DEBUG_ENABLE
Serial.begin(57600);
DEBUGS("[Parola Test]");
#endif
// user interface switches
uiSwitches.begin();
// Parola object
P.begin();
P.displayText(msg[curString], PA_CENTER, P.getSpeed(), PAUSE_TIME, PA_SPRITE, PA_SPRITE);
P.setSpriteData(pacman1, W_PMAN1, F_PMAN1, pacman2, W_PMAN2, F_PMAN2);
curString++;
}
void loop(void)
{
static uint8_t curFX = 0;
doUI();
if (P.displayAnimate())
{
if (curString == ARRAY_SIZE(msg))
{
P.setSpriteData(sprite[curFX].data, sprite[curFX].width, sprite[curFX].frames, // entry sprite
sprite[curFX].data, sprite[curFX].width, sprite[curFX].frames); // exit sprite
curFX = (curFX + 1) % ARRAY_SIZE(sprite);
curString = 0;
}
P.setTextBuffer(msg[curString]);
P.displayReset();
curString++;
}
}