// include the library code:
#include <LiquidCrystal.h>
// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
void setup() {
lcd.begin(16, 2); // Use lcd.begin() instead of lcd begin()
lcd.print("hello, world!");
}
void loop() {
lcd.setCursor(0, 1);
lcd.print(millis() / 1000);
}