// include the library code:
#include <LiquidCrystal.h>

// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

void setup() {
  lcd.begin(16, 2);  // Use lcd.begin() instead of lcd begin()
  lcd.print("hello, world!");
}

void loop() {
  lcd.setCursor(0, 1);
  lcd.print(millis() / 1000);
}