// Arduino Button Library
// https://github.com/JChristensen/JC_Button
// Copyright (C) 2018 by Jack Christensen and licensed under
// GNU GPL v3.0, https://www.gnu.org/licenses/gpl.html
//
// Example sketch demonstrating short and long button presses.
//
// A simple state machine where a short press of the button turns the
// Arduino pin 13 LED on or off, and a long press causes the LED to
// blink rapidly. Once in rapid blink mode, another long press goes
// back to on/off mode.
#include "JC_Button.h" // https://github.com/JChristensen/JC_Button
// pin assignments
const byte
BUTTON_PIN(A5), // connect a button switch from this pin to ground
LED_PIN(13); // the standard Arduino "pin 13" LED
Button myBtn(BUTTON_PIN); // define the button
const unsigned long
LONG_PRESS(1000), // we define a "long press" to be 1000 milliseconds.
BLINK_INTERVAL(100); // in the BLINK state, switch the LED every 100 milliseconds.
void setup()
{
myBtn.begin(); // initialize the button object
pinMode(LED_PIN, OUTPUT); // set the LED pin as an output
}
// the list of possible states for the state machine. This state machine has a fixed
// sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
// note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
// two extra states are needed in the state machine to transition between these modes.
enum states_t {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
bool ledState; // current LED status
unsigned long ms; // current time from millis()
unsigned long msLast; // last time the LED was switched
void loop()
{
static states_t STATE; // current state machine state
ms = millis(); // record the current time
myBtn.read(); // read the button
switch (STATE)
{
// this state watches for short and long presses, switches the LED for
// short presses, and moves to the TO_BLINK state for long presses.
case ONOFF:
if (myBtn.wasReleased())
switchLED();
else if (myBtn.pressedFor(LONG_PRESS))
STATE = TO_BLINK;
break;
// this is a transition state where we start the fast blink as feedback to the user,
// but we also need to wait for the user to release the button, i.e. end the
// long press, before moving to the BLINK state.
case TO_BLINK:
if (myBtn.wasReleased())
STATE = BLINK;
else
fastBlink();
break;
// the fast-blink state. Watch for another long press which will cause us to
// turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
case BLINK:
if (myBtn.pressedFor(LONG_PRESS))
{
STATE = TO_ONOFF;
digitalWrite(LED_PIN, LOW);
ledState = false;
}
else
fastBlink();
break;
// this is a transition state where we just wait for the user to release the button
// before moving back to the ONOFF state.
case TO_ONOFF:
if (myBtn.wasReleased())
STATE = ONOFF;
break;
}
}
// reverse the current LED state. if it's on, turn it off. if it's off, turn it on.
void switchLED()
{
msLast = ms; // record the last switch time
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
// switch the LED on and off every BLINK_INTERVAL milliseconds.
void fastBlink()
{
if (ms - msLast >= BLINK_INTERVAL)
switchLED();
}