#include <LiquidCrystal_I2C.h>

LiquidCrystal_I2C lcd(0x27, 16, 2);


int ButtonPin = 2; // button pin number 


void setup() {

 // iniitalizing the LCD.
  lcd.init();
  lcd.backlight();

pinMode(ButtonPin, INPUT);// setting pin 2 as a digital input.

// declaring characters in the game
uint8_t man[8] = {

    0b00000,
    0b00000,
    0b00000,
    0b01010,
    0b01010,
    0b00100,
    0b00100,
    0b00000,
  };
  lcd.createChar(2, man);

  uint8_t tree[8] = {
    0b00000,
    0b01110,
    0b10001,
    0b10101,
    0b10001,
    0b01110,
    0b00000,
    0b00000,

  };
  lcd.createChar(3, tree);

}




void loop() {
  // put your main code here, to run repeatedly:

}