#include "pico/stdlib.h"
#include "hardware/gpio.h"
#define UNLOCK_SEQUENCE 0b1101 // Represents Btn2-Btn3-Btn1-Btn3 sequence
#define ADMIN_SEQUENCE 0b1010 // Represents Btn3-Btn1 sequence
#define E_BTN1 2
#define S_BTN2 3
#define W_BTN3 4
#define N_BTN4 5
#define LED_0 114
#define LED_1 115
#define LED_2 116
#define LED_3 117
#define ALARM_LED 7
#define UNLOCKED_LED 6
bool is_locked = true;
bool alarm_triggered = false;
void update_leds() {
gpio_put(UNLOCKED_LED, !is_locked);
}
bool is_button_pressed(uint pin) {
return gpio_get(pin) == 0;
}
void check_sequence(uint8_t sequence) {
static uint8_t input_sequence = 0;
if (sequence == UNLOCK_SEQUENCE) {
if (!is_locked) {
printf("Lock closed.\n");
is_locked = true;
update_leds();
} else {
printf("UNLOCKED! Lock open.\n");
is_locked = false;
update_leds();
}
input_sequence = 0;
return;
}
input_sequence = (input_sequence << 2) | sequence;
if (input_sequence == ADMIN_SEQUENCE && alarm_triggered) {
printf("Alarm deactivated. Resetting...\n");
alarm_triggered = false;
gpio_put(ALARM_LED, false); // Turn off alarm LED
input_sequence = 0; // Reset input sequence
return;
}
if (input_sequence != UNLOCK_SEQUENCE && input_sequence != ADMIN_SEQUENCE) {
// If four buttons pressed and not an unlock or admin sequence, trigger alarm
if (input_sequence != 0b1111) {
alarm_triggered = true;
gpio_put(ALARM_LED, true); // Turn on alarm LED
printf("ALARM triggered!\n");
// Your alarm signal logic here
input_sequence = 0; // Reset input sequence
}
}
}
void button_pressed(uint pin) {
switch (pin) {
case E_BTN1:
gpio_put(LED_0, true);
check_sequence(E_BTN1);
gpio_put(LED_0, false);
break;
case S_BTN2:
gpio_put(LED_1, true);
check_sequence(S_BTN2);
gpio_put(LED_1, false);
break;
case W_BTN3:
gpio_put(LED_2, true);
check_sequence(W_BTN3);
gpio_put(LED_2, false);
break;
case N_BTN4:
gpio_put(LED_3, true);
check_sequence(N_BTN4);
gpio_put(LED_3, false);
break;
default:
break;
}
}
int main() {
stdio_init_all();
gpio_init_mask((1u << E_BTN1) | (1u << S_BTN2) | (1u << W_BTN3) | (1u << N_BTN4) |
(1u << LED_0) | (1u << LED_1) | (1u << LED_2) | (1u << LED_3) |
(1u << ALARM_LED) | (1u << UNLOCKED_LED));
gpio_set_dir(E_BTN1, GPIO_IN);
gpio_set_dir(S_BTN2, GPIO_IN);
gpio_set_dir(W_BTN3, GPIO_IN);
gpio_set_dir(N_BTN4, GPIO_IN);
gpio_set_dir(LED_0, GPIO_OUT);
gpio_set_dir(LED_1, GPIO_OUT);
gpio_set_dir(LED_2, GPIO_OUT);
gpio_set_dir(LED_3, GPIO_OUT);
gpio_set_dir(ALARM_LED, GPIO_OUT);
gpio_set_dir(UNLOCKED_LED, GPIO_OUT);
// Initially, the lock is closed and the locked LED is ON
gpio_put(UNLOCKED_LED, false);
gpio_put(ALARM_LED, false);
while (1) {
if (is_locked || alarm_triggered) {
if (is_button_pressed(E_BTN1)) {
button_pressed(E_BTN1);
sleep_ms(200); // Debounce delay (adjust as needed)
}
if (is_button_pressed(S_BTN2)) {
button_pressed(S_BTN2);
sleep_ms(200); // Debounce delay (adjust as needed)
}
if (is_button_pressed(W_BTN3)) {
button_pressed(W_BTN3);
sleep_ms(200); // Debounce delay (adjust as needed)
}
if (is_button_pressed(N_BTN4)) {
button_pressed(N_BTN4);
sleep_ms(200); // Debounce delay (adjust as needed)
}
} else {
printf("Press any key to close the lock.\n");
// Read button inputs here and set is_locked to true when any button is pressed
// For example: if (any_button_pressed) is_locked = true;
}
}
return 0;
}