const int buzz = 9;
const int Ac = 220;
const int C = 262;
const int D = 294;
const int E = 330;
const int F = 349;
const int G = 392;
const int A = 440;
const int B = 494;
const int C5 = 523;
const int D5 = 587;
const int E5 = 659;
const int B3 = 246;
void setup() {
// put your setup code here, to run once:
pinMode(buzz, OUTPUT);
}
void loop() {
//note1
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(E);
delay(1000);
//note2
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(G);
delay(100);
play(E);
delay(100);
play(E);
delay(100);
play(E);
delay(1000);
//note3
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(F);
delay(1000);
//note3,1
play(Ac);
delay(200);
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(F);
delay(1000);
//note3,2
play(Ac);
delay(200);
play(F);
delay(100);
play(E);
delay(100);
play(D);
delay(100);
play(F);
delay(100);
play(E);
delay(100);
play(D);
delay(100);
play(G);
delay(1000);
//note4
play(C);
delay(100);
play(D);
delay(100);
play(E);
delay(100);
play(G);
delay(150);
play(E);
delay(300);
play1(E);
delay(50);
play(E);
delay(100);
play(D);
delay(300);
play1(C);
delay(100);
play(D);
delay(100);
play(E);
delay(800);
//note4 same
play(C);
delay(100);
play(D);
delay(100);
play(E);
delay(100);
play(G);
delay(150);
play(E);
delay(300);
play1(E);
delay(50);
play(E);
delay(100);
play(D);
delay(300);
play1(C);
delay(100);
play(D);
delay(100);
play(E);
delay(800);
//note5
play(C);
delay(100);
play(D);
delay(100);
play(E);
delay(100);
play(F);
delay(100);
play(E);
delay(200);
play(D);
delay(100);
play(F);
delay(100);
play(E);
delay(300);
play1(D);
delay(100);
play(D);
delay(150);
play(Ac);
delay(1000);
//note5 same
play(C);
delay(100);
play(D);
delay(100);
play(E);
delay(100);
play(F);
delay(100);
play(E);
delay(200);
play(D);
delay(100);
play(F);
delay(100);
play(E);
delay(300);
play1(D);
delay(100);
play(D);
delay(150);
play(B3);
delay(1000);
//note 6
play(B3);
delay(100);
play(C);
delay(100);
play(D);
delay(100);
play(G);
delay(150);
play(E);
delay(300);
play1(E);
delay(50);
play(E);
delay(100);
play(D);
delay(300);
play1(C);
delay(100);
play(D);
delay(100);
play(E);
delay(800);
//note 7
play(C);
delay(100);
play(D);
delay(100);
play(E);
delay(100);
play(B);
delay(150);
play(G);
delay(300);
play1(G);
delay(50);
play(G);
delay(100);
play(E);
delay(300);
play1(C);
delay(100);
play(G);
delay(100);
play(E);
delay(800);
//note 8 Last Note
play(E);
delay(100);
play(F);
delay(100);
play(G);
delay(100);
play(F);
delay(100);
play(E);
delay(300);
play1(D);
delay(100);
play(F);
delay(100);
play(E);
delay(200);
play1(D);
delay(100);
play(D);
delay(100);
play(Ac);
delay(1000);
//note last
play(E);
delay(100);
play(F);
delay(100);
play(G);
delay(100);
play(F);
delay(100);
play(E);
delay(300);
play1(D);
delay(100);
play(F);
delay(500);
play(F);
delay(100);
play(E);
delay(100);
play(D);
delay(100);
play(C);
delay(100);
play(D);
delay(100);
play(B3);
delay(100);
lastnotefrek(C);
delay(10000);
}
void play(int frek) {
tone(buzz, frek, 500);
delay(500);
noTone(buzz);
}
void play1(int frek1) {
tone(buzz, frek1, 500);
delay(300);
noTone(buzz);
delay(50);
}
void lastnotefrek(int frek2) {
tone(buzz, frek2, 1000);
delay(1000);
noTone(buzz);
delay(50);
}