// Try Everything! Happy Hacking :)
#include <Arduino.h>
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define NOTE_F8 5588
#define NOTE_FS8 5920
#define REST 0
const int pacmanMelody[] PROGMEM = {
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8};
const int takeonmeMelody[] PROGMEM = {
NOTE_FS5,
8,
NOTE_FS5,
8,
NOTE_D5,
8,
NOTE_B4,
8,
REST,
8,
NOTE_B4,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
NOTE_GS5,
8,
NOTE_GS5,
8,
NOTE_A5,
8,
NOTE_B5,
8,
NOTE_A5,
8,
NOTE_A5,
8,
NOTE_A5,
8,
NOTE_E5,
8,
REST,
8,
NOTE_D5,
8,
REST,
8,
NOTE_FS5,
8,
REST,
8,
NOTE_FS5,
8,
REST,
8,
NOTE_FS5,
8,
NOTE_E5,
8,
NOTE_E5,
8,
NOTE_FS5,
8,
NOTE_E5,
8,
NOTE_FS5,
8,
NOTE_FS5,
8,
NOTE_D5,
8,
NOTE_B4,
8,
REST,
8,
NOTE_B4,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
NOTE_GS5,
8,
NOTE_GS5,
8,
NOTE_A5,
8,
NOTE_B5,
8,
NOTE_A5,
8,
NOTE_A5,
8,
NOTE_A5,
8,
NOTE_E5,
8,
REST,
8,
NOTE_D5,
8,
REST,
8,
NOTE_FS5,
8,
REST,
8,
NOTE_FS5,
8,
REST,
8,
NOTE_FS5,
8,
NOTE_E5,
8,
NOTE_E5,
8,
NOTE_FS5,
8,
NOTE_E5,
8,
NOTE_FS5,
8,
NOTE_FS5,
8,
NOTE_D5,
8,
NOTE_B4,
8,
REST,
8,
NOTE_B4,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
REST,
8,
NOTE_E5,
8,
NOTE_GS5,
8,
NOTE_GS5,
8,
NOTE_A5,
8,
NOTE_B5,
8,
};
const int cannonMelody[] PROGMEM = {
NOTE_D4,
4,
NOTE_FS4,
8,
NOTE_G4,
8,
NOTE_A4,
4,
NOTE_FS4,
8,
NOTE_G4,
8,
NOTE_A4,
4,
NOTE_B3,
8,
NOTE_CS4,
8,
NOTE_D4,
8,
NOTE_E4,
8,
NOTE_FS4,
8,
NOTE_G4,
8,
NOTE_FS4,
4,
NOTE_D4,
8,
NOTE_E4,
8,
NOTE_FS4,
4,
NOTE_FS3,
8,
NOTE_G3,
8,
NOTE_A3,
8,
NOTE_G3,
8,
NOTE_FS3,
8,
NOTE_G3,
8,
NOTE_A3,
2,
NOTE_G3,
4,
NOTE_B3,
8,
NOTE_A3,
8,
NOTE_G3,
4,
NOTE_FS3,
8,
NOTE_E3,
8,
NOTE_FS3,
4,
NOTE_D3,
8,
NOTE_E3,
8,
NOTE_FS3,
8,
NOTE_G3,
8,
NOTE_A3,
8,
NOTE_B3,
8,
NOTE_G3,
4,
NOTE_B3,
8,
NOTE_A3,
8,
NOTE_B3,
4,
NOTE_CS4,
8,
NOTE_D4,
8,
NOTE_A3,
8,
NOTE_B3,
8,
NOTE_CS4,
8,
NOTE_D4,
8,
NOTE_E4,
8,
NOTE_FS4,
8
};
const int odetojoyMelody[] PROGMEM = {
NOTE_E4, 4, NOTE_E4, 4, NOTE_F4, 4, NOTE_G4, 4, //1
NOTE_G4, 4, NOTE_F4, 4, NOTE_E4, 4, NOTE_D4, 4,
NOTE_C4, 4, NOTE_C4, 4, NOTE_D4, 4, NOTE_E4, 4,
NOTE_E4, -4, NOTE_D4, 8, NOTE_D4, 2,
NOTE_E4, 4, NOTE_E4, 4, NOTE_F4, 4, NOTE_G4, 4, //4
NOTE_G4, 4, NOTE_F4, 4, NOTE_E4, 4, NOTE_D4, 4,
NOTE_C4, 4, NOTE_C4, 4, NOTE_D4, 4, NOTE_E4, 4,
NOTE_D4, -4, NOTE_C4, 8, NOTE_C4, 2,
NOTE_D4, 4, NOTE_D4, 4, NOTE_E4, 4, NOTE_C4, 4, //8
NOTE_D4, 4, NOTE_E4, 8, NOTE_F4, 8, NOTE_E4, 4, NOTE_C4, 4,
NOTE_D4, 4, NOTE_E4, 8, NOTE_F4, 8, NOTE_E4, 4, NOTE_D4, 4,
NOTE_C4, 4, NOTE_D4, 4, NOTE_G3, 2};
const int pinnkpantherMelody[] PROGMEM = {
REST,
2,
REST,
4,
REST,
8,
NOTE_DS4,
8,
NOTE_E4,
-4,
REST,
8,
NOTE_FS4,
8,
NOTE_G4,
-4,
REST,
8,
NOTE_DS4,
8,
NOTE_E4,
-8,
NOTE_FS4,
8,
NOTE_G4,
-8,
NOTE_C5,
8,
NOTE_B4,
-8,
NOTE_E4,
8,
NOTE_G4,
-8,
NOTE_B4,
8,
NOTE_AS4,
2,
NOTE_A4,
-16,
NOTE_G4,
-16,
NOTE_E4,
-16,
NOTE_D4,
-16,
NOTE_E4,
2,
REST,
4,
REST,
8,
NOTE_DS4,
4,
NOTE_E4,
-4,
REST,
8,
NOTE_FS4,
8,
NOTE_G4,
-4,
REST,
8,
NOTE_DS4,
8,
NOTE_E4,
-8,
NOTE_FS4,
8,
NOTE_G4,
-8,
NOTE_C5,
8,
NOTE_B4,
-8,
NOTE_G4,
8,
NOTE_B4,
-8,
NOTE_E5,
8,
NOTE_DS5,
1,
NOTE_D5,
2,
REST,
4,
REST,
8,
NOTE_DS4,
8,
NOTE_E4,
-4,
REST,
8,
NOTE_FS4,
8,
NOTE_G4,
-4,
REST,
8,
NOTE_DS4,
8,
NOTE_E4,
-8,
NOTE_FS4,
8,
NOTE_G4,
-8,
NOTE_C5,
8,
NOTE_B4,
-8,
NOTE_E4,
8,
NOTE_G4,
-8,
NOTE_B4,
8
};
const int bearMelody[] PROGMEM = {
NOTE_C5,4, NOTE_C5,8, NOTE_C5,8, NOTE_C5,4, NOTE_C5,4,
NOTE_E5,4, NOTE_G5,8, NOTE_G5,8, NOTE_E5,4, NOTE_C5,4,
NOTE_G5,8, NOTE_G5,8, NOTE_E5,4, NOTE_G5,8, NOTE_G5,8, NOTE_E5,4,
NOTE_C5,4, NOTE_C5,4, NOTE_C5,2,
NOTE_G5,4, NOTE_G5,4, NOTE_E5,4, NOTE_C5,4,
NOTE_G5,4, NOTE_G5,4, NOTE_G5,2,
NOTE_G5,4, NOTE_G5,4, NOTE_E5,4, NOTE_C5,4,
NOTE_G5,4, NOTE_G5,4, NOTE_G5,2,
NOTE_G5,4, NOTE_G5,4, NOTE_E5,4, NOTE_C5,4,
NOTE_G5,8, NOTE_G5,8, NOTE_G5,8, NOTE_A5,8, NOTE_G5,2,
NOTE_C6,4, NOTE_G5,4, NOTE_C6,4, NOTE_G5,4,
NOTE_E5,4, NOTE_D5,4, NOTE_C5,2 };
const int circleMelody[] PROGMEM = {
NOTE_E4,12, NOTE_E4,12, NOTE_E4,12, NOTE_C4,6, NOTE_D4,16, NOTE_E4,2,
NOTE_E4,12, NOTE_E4,12, NOTE_E4,12, NOTE_C4,6, NOTE_D4,16, NOTE_E4,2,
NOTE_F4,6, NOTE_E4,16, NOTE_F4,6, NOTE_G4,16, NOTE_A4,6, NOTE_A4,16, NOTE_G4,6, NOTE_F4,16,
NOTE_E4,6, NOTE_E4,16, NOTE_F4,6, NOTE_F4,16, NOTE_E4,2,
NOTE_E4,12, NOTE_E4,12, NOTE_E4,12, NOTE_C4,6, NOTE_D4,16, NOTE_E4,2,
NOTE_E4,12, NOTE_E4,12, NOTE_E4,12, NOTE_C4,6, NOTE_D4,16, NOTE_E4,2,
NOTE_F4,6, NOTE_E4,16, NOTE_F4,6, NOTE_B4,16, NOTE_A4,6, NOTE_G4,16, NOTE_F4,6, NOTE_G4,16,
NOTE_A4,4, NOTE_A4,4, NOTE_A4,2,
NOTE_C5,6, NOTE_C5,16, NOTE_C5,6, NOTE_C5,16, NOTE_C5,4, NOTE_B4,4,
NOTE_A4,6, NOTE_A4,16, NOTE_A4,6, NOTE_F4,16, NOTE_E4,2,
NOTE_B4,6, NOTE_B4,16, NOTE_B4,6, NOTE_B4,16, NOTE_B4,4, NOTE_C5,4,
};
const int tigerMelody[] PROGMEM = {
NOTE_C5,2, NOTE_G4,2, NOTE_E4,8, NOTE_D4,8, NOTE_E4,8, NOTE_D4,8, NOTE_E4,4, NOTE_C4,4,
NOTE_G4,4, NOTE_C4,4, NOTE_E4,4, NOTE_G4,4, NOTE_E4,8, NOTE_D4,8, NOTE_E4,8, NOTE_D4,8, NOTE_E4,4, NOTE_C4,4,
NOTE_C5,4, NOTE_C5,4, NOTE_G4,4, NOTE_G4,4, NOTE_E4,8, NOTE_D4,8, NOTE_E4,8, NOTE_D4,8, NOTE_E4,4, NOTE_C4,4,
NOTE_G4,4, NOTE_C4,4, NOTE_E4,4, NOTE_G4,4, NOTE_E4,4, NOTE_D4,4, NOTE_C4,2,
NOTE_A4,4, NOTE_A4,4, NOTE_A4,2, NOTE_A4,4, NOTE_A4,4, NOTE_A4,2,
NOTE_G4,4, NOTE_C5,4, NOTE_C5,2, NOTE_A4,8, NOTE_G4,8, NOTE_A4,4, NOTE_G4,2
};
const int rudolphMelody[] PROGMEM = {
NOTE_G4,8, NOTE_A4,4, NOTE_G4,8, NOTE_E4,4, NOTE_C5,4, NOTE_A4,4, NOTE_G4,2,
NOTE_G4,8, NOTE_A4,8, NOTE_G4,8, NOTE_A4,8, NOTE_G4,4, NOTE_C5,4, NOTE_B4,2, REST,4,
NOTE_F4,8, NOTE_G4,4, NOTE_F4,8, NOTE_D4,4, NOTE_B4,4, NOTE_A4,4, NOTE_G4,2,
NOTE_G4,8, NOTE_A4,8, NOTE_G4,8, NOTE_A4,8, NOTE_G4,4, NOTE_A4,4, NOTE_E4,2, REST,4,
NOTE_G4,8, NOTE_A4,4, NOTE_G4,8, NOTE_E4,4, NOTE_C5,4, NOTE_A4,4, NOTE_G4,2,
NOTE_G4,8, NOTE_A4,8, NOTE_G4,8, NOTE_A4,8, NOTE_G4,4, NOTE_C5,4, NOTE_B4,2, REST,4,
};
const int starMelody[] PROGMEM = {
NOTE_C4,4, NOTE_C4,4, NOTE_G4,4, NOTE_G4,4, NOTE_A4,4, NOTE_A4,4, NOTE_G4,2,
NOTE_F4,4, NOTE_F4,4, NOTE_E4,4, NOTE_E4,4, NOTE_D4,4, NOTE_D4,4, NOTE_C4,2,
NOTE_G4,4, NOTE_G4,4, NOTE_F4,4, NOTE_F4,4, NOTE_E4,4, NOTE_E4,4, NOTE_D4,2,
NOTE_G4,4, NOTE_G4,4, NOTE_F4,4, NOTE_F4,4, NOTE_E4,4, NOTE_E4,4, NOTE_D4,2,
NOTE_C4,4, NOTE_C4,4, NOTE_G4,4, NOTE_G4,4, NOTE_A4,4, NOTE_A4,4, NOTE_G4,2,
NOTE_F4,4, NOTE_F4,4, NOTE_E4,4, NOTE_E4,4, NOTE_D4,4, NOTE_D4,4, NOTE_C4,2,
};
long previousMillis = 0;
void playMelody(const int melody[], int melodySize, int tempo, int pin)
{
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = melodySize / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms (60s/tempo)*4 beats
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
int buzzer = pin;
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2)
{
// calculates the duration of each note
divider = pgm_read_word_near(&(melody[thisNote + 1]));
if (divider > 0)
{
// regular note, just proceed
noteDuration = (wholenote) / divider;
}
else if (divider < 0)
{
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, pgm_read_word_near(&(melody[thisNote])));
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
void playBuzzerMusic(int music, int pin)
{
const int musicTempo[] = { 114, 114, 114, 114, 114, 105, 140, 100, 114, 120 };
switch (music) {
case 0:
playMelody(bearMelody, sizeof(bearMelody), musicTempo[music], pin);
break;
case 1:
playMelody(circleMelody, sizeof(circleMelody), musicTempo[music], pin);
break;
case 2:
playMelody(tigerMelody, sizeof(tigerMelody), musicTempo[music], pin);
break;
case 3:
playMelody(rudolphMelody, sizeof(rudolphMelody), musicTempo[music], pin);
break;
case 4:
playMelody(starMelody, sizeof(starMelody), musicTempo[music], pin);
break;
case 5:
playMelody(takeonmeMelody, sizeof(takeonmeMelody), musicTempo[music], pin);
break;
case 6:
playMelody(pacmanMelody, sizeof(pacmanMelody), musicTempo[music], pin);
break;
case 7:
playMelody(cannonMelody, sizeof(cannonMelody), musicTempo[music], pin);
break;
case 8:
playMelody(odetojoyMelody, sizeof(odetojoyMelody), musicTempo[music], pin);
break;
case 9:
playMelody(pinnkpantherMelody, sizeof(pinnkpantherMelody), musicTempo[music], pin);
break;
}
}
void setup() {
pinMode(9, INPUT_PULLUP);
pinMode(5, OUTPUT);
}
void loop() {
if ((digitalRead(9) != 1)) {
playBuzzerMusic(0, 5);
}
noTone(5);
}