/*
Pong with Oled SSD1306, joystick and buzzer!
https://create.arduino.cc/projecthub/wotblitza/pong-with-oled-ssd1306-joystick-and-buzzer-58c423
by KonstantinRU
*/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define SW_PIN 4 // Digital pin connected to switch output
#define Y_PIN A0 // Analog pin connected to Y output
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
//#define RESET_BUTTON 3
#define BEEPER 8
const unsigned long PADDLE_RATE = 45;
const unsigned long BALL_RATE = 1;
const uint8_t PADDLE_HEIGHT = 12;
int playerScore = 0;
int aiScore = 0;
int maxScore = 10;
bool resetBall = false;
// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
void drawCourt();
void drawScore();
uint8_t ball_x = 64, ball_y = 32;
uint8_t ball_dir_x = 1, ball_dir_y = 1;
unsigned long ball_update;
unsigned long paddle_update;
const uint8_t CPU_X = 22;
uint8_t cpu_y = 26;
const uint8_t PLAYER_X = 105;
uint8_t player_y = 6;
void setup() {
Serial.begin(9600);
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3d)) { // Address 0x3D for 128x64
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
display.display();
unsigned long start = millis();
pinMode(BEEPER, OUTPUT);
pinMode(SW_PIN, INPUT);
//pinMode(RESET_BUTTON, INPUT_PULLUP);
digitalWrite(SW_PIN, HIGH);
display.clearDisplay();
drawCourt();
drawScore();
while (millis() - start < 2000);
display.display();
ball_update = millis();
paddle_update = ball_update;
}
void loop() {
bool update = false;
unsigned long time = millis();
static bool up_state = false;
static bool down_state = false;
if (resetBall)
{
if (playerScore == maxScore || aiScore == maxScore)
{
gameOver();
}
else {
display.fillScreen(BLACK);
drawScore();
drawCourt();
ball_x = random(45, 50);
ball_y = random(23, 33);
do {
ball_dir_x = random(-1, 2);
} while (ball_dir_x == 0);
do {
ball_dir_y = random(-1, 2);
} while (ball_dir_y == 0);
resetBall = false;
}
}
if (time > ball_update) {
uint8_t new_x = ball_x + ball_dir_x;
uint8_t new_y = ball_y + ball_dir_y;
// Check if we hit the vertical walls
if (new_x == 0 || new_x == 127) {
if (new_x == 0) {
playerScore += 1;
display.fillScreen(BLACK);
soundPoint();
resetBall = true;
}
else if (new_x == 127) {
aiScore += 1;
display.fillScreen(BLACK);
soundPoint();
resetBall = true;
}
ball_dir_x = -ball_dir_x;
new_x += ball_dir_x + ball_dir_x;
}
// Check if we hit the horizontal walls.
if (new_y == 0 || new_y == 63) {
soundBounce();
ball_dir_y = -ball_dir_y;
new_y += ball_dir_y + ball_dir_y;
}
// Check if we hit the CPU paddle
if (new_x == CPU_X && new_y >= cpu_y && new_y <= cpu_y + PADDLE_HEIGHT) {
ball_dir_x = -ball_dir_x;
new_x += ball_dir_x + ball_dir_x;
}
// Check if we hit the player paddle
if (new_x == PLAYER_X
&& new_y >= player_y
&& new_y <= player_y + PADDLE_HEIGHT)
{
ball_dir_x = -ball_dir_x;
new_x += ball_dir_x + ball_dir_x;
}
display.drawPixel(ball_x, ball_y, BLACK);
display.drawPixel(new_x, new_y, WHITE);
ball_x = new_x;
ball_y = new_y;
ball_update += BALL_RATE;
update = true;
}
if (time > paddle_update) {
paddle_update += PADDLE_RATE;
// CPU paddle
display.drawFastVLine(CPU_X, cpu_y, PADDLE_HEIGHT, BLACK);
const uint8_t half_paddle = PADDLE_HEIGHT >> 1;
if (cpu_y + half_paddle > ball_y) {
cpu_y -= 1;
}
if (cpu_y + half_paddle < ball_y) {
cpu_y += 1;
}
if (cpu_y < 1) cpu_y = 1;
if (cpu_y + PADDLE_HEIGHT > 63) cpu_y = 63 - PADDLE_HEIGHT;
display.drawFastVLine(CPU_X, cpu_y, PADDLE_HEIGHT, WHITE);
// Player paddle
display.drawFastVLine(PLAYER_X, player_y, PADDLE_HEIGHT, BLACK);
if (analogRead(Y_PIN) < 400) {
player_y += 3;
}
if (analogRead(Y_PIN) >= 600) {
player_y -= 3;
}
up_state = down_state = false;
if (player_y < 1) player_y = 1;
if (player_y + PADDLE_HEIGHT > 63) player_y = 63 - PADDLE_HEIGHT;
display.drawFastVLine(PLAYER_X, player_y, PADDLE_HEIGHT, WHITE);
}
update = true;
if (update) {
drawScore();
display.display();
if (digitalRead(SW_PIN) == 0)
{
gameOver();
}
}
}
void drawCourt() {
display.drawRect(0, 0, 128, 64, WHITE);
}
void drawScore() {
// Draw AI and player scores
display.setTextSize(2);
display.setTextColor(WHITE);
display.setCursor(45, 0);
display.println(aiScore);
display.setCursor(75, 0);
display.println(playerScore);
}
void gameOver() {
display.fillScreen(BLACK);
if (playerScore > aiScore)
{
display.setCursor(20, 4);
display.setTextColor(WHITE);
display.setTextSize(2);
display.print("You Won");
}
else
{
display.setCursor(45, 4);
display.setTextColor(WHITE);
display.setTextSize(2);
display.print("AI WON");
}
delay(200);
display.display();
delay(2000);
aiScore = playerScore = 0;
unsigned long start = millis();
while (millis() - start < 2000);
ball_update = millis();
paddle_update = ball_update;
resetBall = true;
}
void soundBounce()
{
tone(BEEPER, 500, 50);
}
void soundPoint()
{
tone(BEEPER, 250, 50);
}