int datapin = 2;
int clockpin = 3;
int latchpin = 4;
// We'll also declare a global variable for the data we're
// sending to the shift register:
byte data = 0;
void setup()
{
// Set the three SPI pins to be outputs:
pinMode(datapin, OUTPUT);
pinMode(clockpin, OUTPUT);
pinMode(latchpin, OUTPUT);
}
void loop()
{
// To try the different functions below, uncomment the one
// you want to run, and comment out the remaining ones to
// disable them from running.
// oneAfterAnother(); // All on, all off
// oneOnAtATime(); // Scroll down the line
// pingPong(); // Like above, but back and forth
// randomLED(); // Blink random LEDs
// marquee();
// binaryCount(); // Bit patterns from 0 to 255
}
void shiftWrite(int desiredPin, boolean desiredState){
// This function lets you make the shift register outputs
// HIGH or LOW in exactly the same way that you use digitalWrite().
bitWrite(data,desiredPin,desiredState); //Change desired bit to 0 or 1 in "data"
// Now we'll actually send that data to the shift register.
// The shiftOut() function does all the hard work of
// manipulating the data and clock pins to move the data
// into the shift register:
shiftOut(datapin, clockpin, MSBFIRST, data); //Send "data" to the shift register
//Toggle the latchPin to make "data" appear at the outputs
digitalWrite(latchpin, HIGH);
digitalWrite(latchpin, LOW);
}
void oneAfterAnother()
{
// This function will turn on all the LEDs, one-by-one,
// and then turn them off all off, one-by-one.
int index;
int delayTime = 100; // Time (milliseconds) to pause between LEDs
// Make this smaller for faster switching
// Turn all the LEDs on
for(index = 0; index <= 7; index++)
{
shiftWrite(index, HIGH);
delay(delayTime);
}
// Turn all the LEDs off
for(index = 7; index >= 0; index--)
{
shiftWrite(index, LOW);
delay(delayTime);
}
}
void oneOnAtATime()
{
// This function will turn the LEDs on and off, one-by-one.
int index;
int delayTime = 100; // Time (milliseconds) to pause between LEDs
// Make this smaller for faster switching
// step through the LEDs, from 0 to 7
for(index = 0; index <= 7; index++)
{
shiftWrite(index, HIGH); // turn LED on
delay(delayTime); // pause to slow down the sequence
shiftWrite(index, LOW); // turn LED off
}
}
void pingPong()
{
// This function turns on the LEDs, one at a time, in both directions.
int index;
int delayTime = 100; // time (milliseconds) to pause between LEDs
// make this smaller for faster switching
// step through the LEDs, from 0 to 7
for(index = 0; index <= 7; index++)
{
shiftWrite(index, HIGH); // turn LED on
delay(delayTime); // pause to slow down the sequence
shiftWrite(index, LOW); // turn LED off
}
// step through the LEDs, from 7 to 0
for(index = 7; index >= 0; index--)
{
shiftWrite(index, HIGH); // turn LED on
delay(delayTime); // pause to slow down the sequence
shiftWrite(index, LOW); // turn LED off
}
}
void randomLED()
{
// This function will randomly turn on and off LEDs.
int index;
int delayTime = 100; // time (milliseconds) to pause between LEDs
// make this smaller for faster switching
index = random(8); // pick a random number between 0 and 7
shiftWrite(index, HIGH); // turn LED on
delay(delayTime); // pause to slow down the sequence
shiftWrite(index, LOW); // turn LED off
}
void marquee()
{
// This function will mimic "chase lights" like those around signs.
int index;
int delayTime = 200; // Time (milliseconds) to pause between LEDs
// Make this smaller for faster switching
// Step through the first four LEDs
// (We'll light up one in the lower 4 and one in the upper 4)
for(index = 0; index <= 3; index++)
{
shiftWrite(index, HIGH); // Turn a LED on
shiftWrite(index+4, HIGH); // Skip four, and turn that LED on
delay(delayTime); // Pause to slow down the sequence
shiftWrite(index, LOW); // Turn both LEDs off
shiftWrite(index+4, LOW);
}
}
void binaryCount()
{
// This function creates a visual representation of the on/off pattern
// of bits in a byte.
int delayTime = 1000; // time (milliseconds) to pause between LEDs
// make this smaller for faster switching
// Send the data byte to the shift register:
shiftOut(datapin, clockpin, MSBFIRST, data);
// Toggle the latch pin to make the data appear at the outputs:
digitalWrite(latchpin, HIGH);
digitalWrite(latchpin, LOW);
// Add one to data, and repeat!
// (Because a byte type can only store numbers from 0 to 255,
// if we add more than that, it will "roll around" back to 0
// and start over).
data++;
// Delay so you can see what's going on:
delay(delayTime);
}