/* RickRollBoxCode
AUTHOR: Samantha Lagestee
Copyright 2017 samilagestee at gmail dot com
This program is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
DISCLAIMER: The song "Never Gonna Give You Up" by Rick Astley
is not the creative property of the author. This code simply
plays a Piezo buzzer rendition of the song.
*/
#define a3f 208 // 208 Hz
#define b3f 233 // 233 Hz
#define b3 247 // 247 Hz
#define c4 261 // 261 Hz MIDDLE C
#define c4s 277 // 277 Hz
#define e4f 311 // 311 Hz
#define f4 349 // 349 Hz
#define a4f 415 // 415 Hz
#define b4f 466 // 466 Hz
#define b4 493 // 493 Hz
#define c5 523 // 523 Hz
#define c5s 554 // 554 Hz
#define e5f 622 // 622 Hz
#define f5 698 // 698 Hz
#define f5s 740 // 740 Hz
#define a5f 831 // 831 Hz
#define rest -1
int piezo = 7;
int led = 9;
int button = 2;
int sensor = A0;
volatile int beatlength = 100; // determines tempo
float beatseparationconstant = 0.3;
int threshold;
int a; // part index
int b; // song index
int c; // lyric index
boolean flag;
// Parts 1 and 2 (Intro)
int song1_intro_melody[] =
{c5s, e5f, e5f, f5, a5f, f5s, f5, e5f, c5s, e5f, rest, a4f, a4f};
int song1_intro_rhythmn[] =
{6, 10, 6, 6, 1, 1, 1, 1, 6, 10, 4, 2, 10};
// Parts 3 or 5 (Verse 1)
int song1_verse1_melody[] =
{ rest, c4s, c4s, c4s, c4s, e4f, rest, c4, b3f, a3f,
rest, b3f, b3f, c4, c4s, a3f, a4f, a4f, e4f,
rest, b3f, b3f, c4, c4s, b3f, c4s, e4f, rest, c4, b3f, b3f, a3f,
rest, b3f, b3f, c4, c4s, a3f, a3f, e4f, e4f, e4f, f4, e4f,
c4s, e4f, f4, c4s, e4f, e4f, e4f, f4, e4f, a3f,
rest, b3f, c4, c4s, a3f, rest, e4f, f4, e4f
};
int song1_verse1_rhythmn[] =
{ 2, 1, 1, 1, 1, 2, 1, 1, 1, 5,
1, 1, 1, 1, 3, 1, 2, 1, 5,
1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,
1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 4,
5, 1, 1, 1, 1, 1, 1, 1, 2, 2,
2, 1, 1, 1, 3, 1, 1, 1, 3
};
char* lyrics_verse1[] =
{ "We're ", "no ", "strangers ", "", "to ", "love ", "", "\
\
",
"You ", "know ", "the ", "rules ", "and ", "so ", "do ", "I\
\
",
"A ", "full ", "commitment's ", "", "", "what ", "I'm ", "thinking ", "", "of", "\
\
",
"You ", "wouldn't ", "", "get ", "this ", "from ", "any ", "", "other ", "", "guy\
\
",
"I ", "just ", "wanna ", "", "tell ", "you ", "how ", "I'm ", "feeling", "\
\
",
"Gotta ", "", "make ", "you ", "understand", "", "\
\
"
};
// Parts 4 or 6 (Chorus)
int song1_chorus_melody[] =
{ b4f, b4f, a4f, a4f,
f5, f5, e5f, b4f, b4f, a4f, a4f, e5f, e5f, c5s, c5, b4f,
c5s, c5s, c5s, c5s,
c5s, e5f, c5, b4f, a4f, a4f, a4f, e5f, c5s,
b4f, b4f, a4f, a4f,
f5, f5, e5f, b4f, b4f, a4f, a4f, a5f, c5, c5s, c5, b4f,
c5s, c5s, c5s, c5s,
c5s, e5f, c5, b4f, a4f, rest, a4f, e5f, c5s, rest
};
int song1_chorus_rhythmn[] =
{ 1, 1, 1, 1,
3, 3, 6, 1, 1, 1, 1, 3, 3, 3, 1, 2,
1, 1, 1, 1,
3, 3, 3, 1, 2, 2, 2, 4, 8,
1, 1, 1, 1,
3, 3, 6, 1, 1, 1, 1, 3, 3, 3, 1, 2,
1, 1, 1, 1,
3, 3, 3, 1, 2, 2, 2, 4, 8, 4
};
char* lyrics_chorus[] =
{ "Never ", "", "gonna ", "", "give ", "you ", "up\
\
",
"Never ", "", "gonna ", "", "let ", "you ", "down", "", "\
\
",
"Never ", "", "gonna ", "", "run ", "around ", "", "", "", "and ", "desert ", "", "you\
\
",
"Never ", "", "gonna ", "", "make ", "you ", "cry\
\
",
"Never ", "", "gonna ", "", "say ", "goodbye ", "", "", "\
\
",
"Never ", "", "gonna ", "", "tell ", "a ", "lie ", "", "", "and ", "hurt ", "you\
\
"
};
void setup()
{
pinMode(piezo, OUTPUT);
pinMode(led, OUTPUT);
pinMode(button, INPUT_PULLUP);
pinMode(sensor, INPUT);
attachInterrupt(digitalPinToInterrupt(button), getFaster, FALLING);
digitalWrite(led, LOW);
Serial.begin(9600);
flag = false;
a = 4;
b = 0;
c = 0;
threshold = analogRead(sensor) + 250;
}
void loop()
{
int sensorreading = analogRead(sensor);
if (sensorreading < threshold) { // if bright, play
flag = true;
}
else if (sensorreading > threshold) { // if dark, pause
flag = false;
}
// play next step in song
if (flag == true) {
play();
}
}
void play() {
int notelength;
if (a == 1 || a == 2) {
// intro
notelength = beatlength * song1_intro_rhythmn[b];
if (song1_intro_melody[b] > 0) {
digitalWrite(led, HIGH);
tone(piezo, song1_intro_melody[b], notelength);
}
b++;
if (b >= sizeof(song1_intro_melody) / sizeof(int)) {
a++;
b = 0;
c = 0;
}
}
else if (a == 3 || a == 5) {
// verse
notelength = beatlength * 2 * song1_verse1_rhythmn[b];
if (song1_verse1_melody[b] > 0) {
digitalWrite(led, HIGH);
Serial.print(lyrics_verse1[c]);
tone(piezo, song1_verse1_melody[b], notelength);
c++;
}
b++;
if (b >= sizeof(song1_verse1_melody) / sizeof(int)) {
a++;
b = 0;
c = 0;
}
}
else if (a == 4 || a == 6) {
// chorus
notelength = beatlength * song1_chorus_rhythmn[b];
if (song1_chorus_melody[b] > 0) {
digitalWrite(led, HIGH);
Serial.print(lyrics_chorus[c]);
tone(piezo, song1_chorus_melody[b], notelength);
c++;
}
b++;
if (b >= sizeof(song1_chorus_melody) / sizeof(int)) {
Serial.println("");
a++;
b = 0;
c = 0;
}
}
delay(notelength);
noTone(piezo);
digitalWrite(led, LOW);
delay(notelength * beatseparationconstant);
if (a == 7) { // loop back around to beginning of song
a = 1;
}
}
void getFaster() { // decrease beat length in order to increase tempo
beatlength = beatlength / 2;
if (beatlength < 20) { // loop back to original tempo
beatlength = 100;
}
}