#include "TFTv2_extended.h"
#include <SPI.h>
#include "joystick.cpp"
#include "beeping.cpp"
#include "tetris.cpp"
#include "sequencer.cpp"
void setup() {
Sequencer::init();
TFT_BL_ON; // turn on the background light
Tft.init(); // init TFT library
// play turnon sound
Beeping::turnOn();
// initialize joystick
Joystick::init();
}
void loop() {
// title screen
drawPreGameScreen();
// wait a bit before playing sounds
delay(700);
// start playing tetris theme
Sequencer::start();
// wait for click
while (!Joystick::fire());
// stop playing tetris theme
Sequencer::stop();
// load game
Tetris t;
t.run();
// game ended
gameOver();
}
void drawPreGameScreen()
{
Tft.fillScreen(WHITE);
Tft.drawCenteredString("Tetris", 40, 8, BLUE);
Tft.drawCenteredString("Click joystick to play", 110, 2, BLACK);
}
void gameOver()
{
Tft.fillRectangle(32, 84, 256, 52, BLACK);
Tft.drawString("Game Over", 48, 94, 4, 0x3ffff);
Tft.drawRectangle(32, 84, 256, 52, RED);
Beeping::beep(600, 200);
delay(300);
Beeping::beep(600, 200);
delay(300);
Beeping::beep(200, 600);
delay(1500);
Joystick::waitForClick();
}
ISR(TIMER1_COMPA_vect) {
// sequencer plays tetris theme
Sequencer::play();
}