#include <LiquidCrystal_I2C.h>

int lcdColumns = 16;
int lcdRows = 2;

LiquidCrystal_I2C lcd(0x27, lcdColumns, lcdRows);

void setup() {
  // put your setup code here, to run once:
  lcd.init();
  lcd.backlight();
}

void loop() {
  // put your main code here, to run repeatedly:
  lcd.setCursor(0,0);
  lcd.print("Hello, World");
  delay(1000); // this speeds up the simulation
  lcd.clear();
  lcd.setCursor(0,1);
  lcd.print("Hello, World!");
  delay(1000);
  lcd.clear();
}
esp:0
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esp:3V3
esp:EN
esp:VP
esp:VN
esp:GND.1
esp:D2
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esp:CMD
esp:5V
esp:GND.2
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esp:RX
esp:GND.3
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esp:D0
esp:CLK
lcd2:GND
lcd2:VCC
lcd2:SDA
lcd2:SCL