/* Servo_one_button.ino
* --------------------
* Programme élaboré en complétant l'exemple Debounce de l'IDE
* Les lignes ajoutées ont un commentaire en français */
#include <Servo.h>
Servo Servo_1; /* Crée un objet de type servo appelé Servo_1 */
// constants won't change. They're used here to set pin numbers:
const int buttonPin = 2; // the number of the pushbutton pin
const int pinServo_1 = 7; /* Broche commandant le servomoteur 'Servo_1' */
const int ledPin = 13; // the number of the LED pin
const int direct = 0; /* Butée du mouvement servomoteur */
const int deviee = 20; /* Butée du mouvement servomoteur */
// Variables will change:
int ledState = HIGH; // the current state of the output pin
int servoState = HIGH; /* HIGH aiguille en direct et LOW en deviée */
int buttonState; // the current reading from the input pin
int lastButtonState = LOW; // the previous reading from the input pin
int posServo_1; /* Position intermédiaire pour le servomoteur */
// the following variables are unsigned longs because the time, measured in
// milliseconds, will quickly become a bigger number than can be stored in an int.
unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
pinMode(buttonPin, INPUT);
pinMode(ledPin, OUTPUT);
Servo_1.attach(pinServo_1); /* Servomoteur relié à pinServo_1 */
// set initial LED state
digitalWrite(ledPin, ledState);
Servo_1.write(direct); /* Initialise la position du servo en direct */
}
void loop() {
// read the state of the switch into a local variable:
int reading = digitalRead(buttonPin);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited long enough
// since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer than the debounce
// delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the LED if the new button state is HIGH
if (buttonState == HIGH) {
ledState = !ledState;
servoState = !servoState;
}
}
}
// set the LED:
digitalWrite(ledPin, ledState);
/* Bouge le servomoteur avec un test sur variable servoState */
if(servoState == LOW) {
while(posServo_1 <= deviee) {
Servo_1.write(posServo_1);
delay(50); // peut etre ajuste pour regler vitesse de deplacement
posServo_1 = posServo_1 + 1;
}
}
if(servoState == HIGH) {
while(posServo_1 >= direct) {
Servo_1.write(posServo_1);
delay(50); // Peut etre ajuste pour regler vitesse de deplacement
posServo_1 = posServo_1 - 1;
}
}
/* Fin de traitement du servomoteur */
// save the reading. Next time through the loop, it'll be the lastButtonState:
lastButtonState = reading;
}