#include <Keypad.h>
#include <Wire.h> // Include the Wire library for I2C communication
#include <LiquidCrystal_I2C.h>
#include <vector>
const int ROW_NUM = 4; // Four rows
const int COLUMN_NUM = 4; // Four columns
char keys[ROW_NUM][COLUMN_NUM] = {
{'1', '2', '3', 'A'},
{'4', '5', '6', 'B'},
{'7', '8', '9', 'C'},
{'*', '0', '#', 'D'}
};
byte pin_rows[ROW_NUM] = {9, 8, 7, 6}; // Connect to the row pinouts of the keypad
byte pin_column[COLUMN_NUM] = {5, 4, 3, 2}; // Connect to the column pinouts of the keypad
Keypad keypad = Keypad(makeKeymap(keys), pin_rows, pin_column, ROW_NUM, COLUMN_NUM);
LiquidCrystal_I2C lcd(0x27, 16, 2); // I2C address 0x27, 16 columns and 2 rows
int cursorColumn = 0;
void setup() {
lcd.init(); // Initialize the LCD
lcd.backlight();
}
void loop() {
char key = keypad.getKey();
if (key) {
lcd.setCursor(cursorColumn, 0); // Move cursor to (cursorColumn, 0)
lcd.print(key); // Print key at (cursorColumn, 0)
cursorColumn++; // Move cursor to the next position
if (cursorColumn == 16) {
// If reaching the limit, clear the LCD
lcd.clear();
cursorColumn = 0;
}
}
// Your main loop code can go here
// For example, you can call functions like simplifyExpression() or decimalToBinary()
// and use the keypad input for your calculations.
}