#define BUTTON_PIN_1 16
#define BUTTON_PIN_2 17
#define BUZZER_PIN 2
bool isPlayingMario = false;
bool isPlayingSelecta= false;
// Define notes
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Mario Theme
int melodyMario[] = {
NOTE_E4, NOTE_E4, 0, NOTE_E4, 0, NOTE_C4, NOTE_E4, 0, NOTE_G4, 0, 0, 0, NOTE_G3, 0, 0, 0,
NOTE_C4, 0, 0, NOTE_G3, 0, 0, NOTE_E3, 0, 0, NOTE_A3, 0, NOTE_B3, 0, NOTE_AS3, NOTE_A3, 0,
NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, 0, NOTE_F4, NOTE_G4, 0, NOTE_E4, 0, NOTE_C4, NOTE_D4, NOTE_B3, 0, 0,
NOTE_C4, 0, 0, NOTE_G3, 0, 0, NOTE_E3, 0, 0, NOTE_A3, 0, NOTE_B3, 0, NOTE_AS3, NOTE_A3, 0,
NOTE_G3, NOTE_E4, NOTE_G4, NOTE_A4, 0, NOTE_F4, NOTE_G4, 0, NOTE_E4, 0, NOTE_C4, NOTE_D4, NOTE_B3, 0, 0
};
int noteDurationsMario[] = {
8, 8, 4, 8, 4, 4, 8, 4, 4, 8, 4, 4, 8, 4, 4, 4,
8, 4, 4, 8, 4, 4, 8, 4, 4, 8, 4, 4, 8, 8, 4, 4,
8, 8, 8, 8, 4, 8, 8, 4, 8, 4, 4, 4, 4, 4, 4, 4,
8, 4, 4, 8, 4, 4, 8, 4, 4, 8, 4, 4, 8, 8, 4, 4
};
int melodySelecta[] = {
NOTE_E5, NOTE_G5, NOTE_C5, NOTE_A5, NOTE_C6,
NOTE_F5, NOTE_B5, NOTE_B5, NOTE_C6, NOTE_D6, NOTE_C6
};
int noteDurationsSelecta[] = {
2, 6, 1,
2, 6, 1,
4, 4, 4, 4, 4, 4
};
void playMelody(int melody[], int noteDurations[], int length) {
for (int thisNote = 0; thisNote < length; thisNote++) {
int noteDuration = 1000 / noteDurations[thisNote]; // Calculate note duration here
if (melody[thisNote] == 0) {
delay(noteDuration * 1.30); // Rest
} else {
tone(BUZZER_PIN, melody[thisNote], noteDuration);
delay(noteDuration * 0.1); // Play the note for 90% of its duration
}
noTone(BUZZER_PIN); // Stop playing the note
delay(noteDuration * 0.1); // Pause between notes
}
}
void setup() {
pinMode(BUTTON_PIN_1, INPUT_PULLUP);
pinMode(BUTTON_PIN_2, INPUT_PULLUP);
Serial.begin(9600);
}
void loop() {
static unsigned long lastDebounceTime1 = 0;
static unsigned long lastDebounceTime2 = 0;
unsigned long debounceDelay = 50;
if (digitalRead(BUTTON_PIN_1) == LOW && (millis() - lastDebounceTime1) > debounceDelay) {
lastDebounceTime1 = millis();
if (!isPlayingMario && !isPlayingSelecta) {
isPlayingMario = true;
playMelody(melodyMario, noteDurationsMario, sizeof(melodyMario)/sizeof(melodyMario[0]));
} else {
Serial.println("Error: Mario Theme is already playing.");
}
} else if (digitalRead(BUTTON_PIN_1) == HIGH && isPlayingMario) {
noTone(BUZZER_PIN);
Serial.println("Mario Theme stopped.");
isPlayingMario = false;
}
if (digitalRead(BUTTON_PIN_2) == LOW && (millis() - lastDebounceTime2) > debounceDelay) {
lastDebounceTime2 = millis();
if (!isPlayingMario && !isPlayingSelecta) {
isPlayingSelecta = true;
playMelody(melodySelecta, noteDurationsSelecta, sizeof(melodySelecta) / sizeof(melodySelecta[0]));
} else {
Serial.println("Error: Selecta Ice Cream Song is already playing.");
}
} else if (digitalRead(BUTTON_PIN_2) == HIGH && isPlayingSelecta) {
noTone(BUZZER_PIN);
Serial.println("Selecta Ice Cream Song stopped.");
isPlayingSelecta= false;
}
}