#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
// 'connect', 16x15px
const unsigned char gconnect [] PROGMEM = {
0x00, 0x38, 0x00, 0xec, 0x01, 0x86, 0x03, 0x82, 0x06, 0x06, 0x06, 0x0c, 0x04, 0xdc, 0x34, 0x58,
0x76, 0x40, 0x40, 0xc0, 0xc1, 0xc0, 0x83, 0x80, 0xc7, 0x00, 0x6e, 0x00, 0x38, 0x00
};
// 'left 1', 8x16px
const unsigned char gleft_1 [] PROGMEM = {
0x00, 0x00, 0x38, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00
};
// 'left 1 off', 8x16px
const unsigned char gleft_1_off [] PROGMEM = {
0x00, 0x00, 0x08, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x00, 0x00
};
// 'left 2 off', 8x16px
const unsigned char gleft_2_off [] PROGMEM = {
0x00, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x00
};
// 'left 2', 8x16px
const unsigned char gleft_2 [] PROGMEM = {
0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x00
};
// 'left 3 off', 8x18px
const unsigned char gleft_3_off [] PROGMEM = {
0x10, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x10,
0x00, 0x00
};
// 'left 3', 8x18px
const unsigned char gleft_3 [] PROGMEM = {
0x1c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x1c,
0x00, 0x00
};
// 'left 4 off', 8x16px
const unsigned char gleft_4_off [] PROGMEM = {
0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c
};
// 'left 4', 8x16px
const unsigned char gleft_4 [] PROGMEM = {
0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c
};
// 'left hand', 16x10px
const unsigned char gleft_hand [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x3f, 0xfe, 0x1f, 0xfc,
0x0f, 0xf8, 0x00, 0x00
};
// 'main center 1 off', 16x5px
const unsigned char gmain_center_1_off [] PROGMEM = {
0x00, 0x00, 0x0c, 0xcc, 0x33, 0x30, 0x33, 0x30, 0x0c, 0xcc
};
// 'main center 1', 16x5px
const unsigned char gmain_center_1 [] PROGMEM = {
0x00, 0x00, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc, 0x3f, 0xfc
};
// 'main center 2', 16x4px
const unsigned char gmain_center_2 [] PROGMEM = {
0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe
};
// 'main center 3 off', 18x4px
const unsigned char gmain_center_3_off [] PROGMEM = {
0xcc, 0xcc, 0x00, 0x33, 0x33, 0x00, 0x33, 0x33, 0x00, 0x4c, 0xcc, 0x00
};
// 'main center 3', 18x4px
const unsigned char gmain_center_3 [] PROGMEM = {
0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x7f, 0xfe, 0x00
};
// 'main center 2 off', 16x4px
const unsigned char gmain_center_2_off [] PROGMEM = {
0x33, 0x32, 0x4c, 0xcc, 0x4c, 0xcc, 0x33, 0x32
};
// 'main center 4', 16x5px
const unsigned char gmain_center_4 [] PROGMEM = {
0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
// 'main center 4 off', 16x5px
const unsigned char gmain_center_4_off [] PROGMEM = {
0x00, 0x00, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, 0x33, 0x33
};
// 'main left 1', 16x8px
const unsigned char gmain_left_1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x01, 0xfc, 0x1f, 0xfc, 0x7f, 0xfc, 0x7f, 0xf8, 0x7f, 0x00, 0x30, 0x00
};
// 'main left 1 off', 16x8px
const unsigned char gmain_left_1_off [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0xcc, 0x0c, 0xcc, 0x33, 0x30, 0x33, 0x30, 0x4c, 0x00, 0x00, 0x00
};
// 'main left 3 off', 16x7px
const unsigned char gmain_left_3_off [] PROGMEM = {
0x00, 0x06, 0x00, 0x98, 0x09, 0x98, 0x66, 0x66, 0x66, 0x64, 0x99, 0x80, 0x18, 0x00
};
// 'main left 2 off', 16x8px
const unsigned char gmain_left_2_off [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0xcc, 0x0c, 0xcc, 0x33, 0x32, 0x33, 0x30, 0x4c, 0x80, 0x08, 0x00
};
// 'main left 3', 16x7px
const unsigned char gmain_left_3 [] PROGMEM = {
0x00, 0x06, 0x00, 0xfe, 0x0f, 0xfe, 0xff, 0xfe, 0xff, 0xfc, 0xff, 0x80, 0x78, 0x00
};
// 'main left 2', 16x8px
const unsigned char gmain_left_2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x0f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfc, 0x7f, 0x80, 0x38, 0x00
};
// 'main left 4 off', 17x8px
const unsigned char gmain_left_4_off [] PROGMEM = {
0x00, 0x01, 0x00, 0x00, 0x0c, 0x80, 0x00, 0xcc, 0x80, 0x33, 0x33, 0x00, 0x33, 0x32, 0x00, 0x4c,
0xc0, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'main left 4', 17x8px
const unsigned char gmain_left_4 [] PROGMEM = {
0x00, 0x01, 0x80, 0x00, 0x3f, 0x80, 0x03, 0xff, 0x80, 0x3f, 0xff, 0x80, 0x7f, 0xfe, 0x00, 0x7f,
0xe0, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'main right 1 off', 16x8px
const unsigned char gmain_right_1_off [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x33, 0x20, 0xcc, 0xc8, 0x4c, 0xc8, 0x03, 0x30, 0x00, 0x30
};
// 'main right 2 off', 17x8px
const unsigned char gmain_right_2_off [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x4c, 0xc0, 0x00, 0x33, 0x32, 0x00, 0x33,
0x32, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x0c, 0x00
};
// 'main right 1', 16x8px
const unsigned char gmain_right_1 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0xfe, 0x00, 0xff, 0xe0, 0xff, 0xf8, 0x7f, 0xf8, 0x03, 0xf8, 0x00, 0x30
};
// 'main right 2', 17x8px
const unsigned char gmain_right_2 [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x7f, 0xf0, 0x00, 0x7f, 0xfe, 0x00, 0x3f,
0xfe, 0x00, 0x01, 0xfe, 0x00, 0x00, 0x1c, 0x00
};
// 'main right 3 off', 16x7px
const unsigned char gmain_right_3_off [] PROGMEM = {
0x00, 0x00, 0xcc, 0x00, 0xcc, 0xc0, 0x33, 0x32, 0x33, 0x32, 0x00, 0xcc, 0x00, 0x0c
};
// 'main right 3', 16x7px
const unsigned char gmain_right_3 [] PROGMEM = {
0xc0, 0x00, 0xfe, 0x00, 0xff, 0xe0, 0xff, 0xfe, 0x7f, 0xfe, 0x03, 0xfe, 0x00, 0x3c
};
// 'main right 4 off', 47x8px
const unsigned char gmain_right_4_off [] PROGMEM = {
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x98, 0x00, 0x00, 0x00, 0x00, 0x01,
0x99, 0x80, 0x00, 0x00, 0x00, 0x02, 0x66, 0x60, 0x00, 0x00, 0x00, 0x00, 0x66, 0x64, 0x00, 0x00,
0x00, 0x00, 0x09, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'main right 4', 47x8px
const unsigned char gmain_right_4 [] PROGMEM = {
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x03,
0xff, 0x80, 0x00, 0x00, 0x00, 0x03, 0xff, 0xf8, 0x00, 0x00, 0x00, 0x00, 0xff, 0xfc, 0x00, 0x00,
0x00, 0x00, 0x0f, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'mute', 23x20px
const unsigned char gmute [] PROGMEM = {
0x00, 0x30, 0x00, 0x01, 0xce, 0x00, 0x06, 0x01, 0x80, 0x08, 0x00, 0xc0, 0x14, 0x00, 0x60, 0x12,
0x00, 0x20, 0x21, 0x32, 0x10, 0x20, 0xf3, 0x10, 0x27, 0xf5, 0x10, 0x47, 0xf5, 0x88, 0x47, 0xf5,
0x88, 0x27, 0xfd, 0x10, 0x20, 0x77, 0x10, 0x20, 0x32, 0x10, 0x10, 0x01, 0x20, 0x10, 0x00, 0xe0,
0x08, 0x00, 0xc0, 0x06, 0x01, 0x80, 0x01, 0xce, 0x00, 0x00, 0x30, 0x00
};
// 'right 1 off', 8x16px
const unsigned char gright_1_off [] PROGMEM = {
0x00, 0x00, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x00, 0x00
};
// 'right 1', 8x16px
const unsigned char gright_1 [] PROGMEM = {
0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x1c, 0x00, 0x00
};
// 'right 2 off', 8x16px
const unsigned char gright_2_off [] PROGMEM = {
0x00, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x00
};
// 'right 2', 8x16px
const unsigned char gright_2 [] PROGMEM = {
0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x00
};
// 'right 3', 8x18px
const unsigned char gright_3 [] PROGMEM = {
0x00, 0x00, 0x38, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c,
0x3c, 0x38
};
// 'right 3 off', 8x18px
const unsigned char gright_3_off [] PROGMEM = {
0x00, 0x00, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c,
0x0c, 0x30
};
// 'right 4 off', 8x16px
const unsigned char gright_4_off [] PROGMEM = {
0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c, 0x0c, 0x30, 0x30, 0x0c
};
// 'right 4', 8x16px
const unsigned char gright_4 [] PROGMEM = {
0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c, 0x3c
};
// 'right hand', 16x10px
const unsigned char gright_hand [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x3f, 0xfe, 0x1f, 0xfc,
0x0f, 0xf8, 0x00, 0x00
};
// 'unnmute', 23x23px
const unsigned char gunnmute [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0xe7, 0x00, 0x03, 0x00, 0xc0, 0x06, 0x00, 0x20, 0x0c,
0x00, 0x10, 0x08, 0x00, 0x10, 0x10, 0x19, 0x08, 0x10, 0x39, 0x08, 0x13, 0xfa, 0x88, 0x23, 0xfb,
0x44, 0x23, 0xfb, 0x44, 0x13, 0xfb, 0x48, 0x10, 0x3a, 0x88, 0x10, 0x1b, 0x88, 0x08, 0x00, 0x10,
0x0c, 0x00, 0x10, 0x06, 0x00, 0x20, 0x03, 0x00, 0xc0, 0x00, 0xe7, 0x00, 0x00, 0x18, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00
};
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
// ------------------- For i2c -------------------
//// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
// ------------------- For SPI -------------------
// Declaration for SSD1306 display connected using software SPI (default case):
//#define OLED_MOSI D7
//#define OLED_CLK D5
//#define OLED_DC D2
//#define OLED_CS D8
//#define OLED_RESET D1
//Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT,
// OLED_MOSI, OLED_CLK, OLED_DC, OLED_RESET, OLED_CS);
int button = 3;
int buttonstate;
void setup() {
Serial.begin(115200);
delay(2000);
Serial.println(F("Starting!"));
// ------------------- For SPI -------------------
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
// if(!display.begin(SSD1306_SWITCHCAPVCC)) {
// Serial.println(F("SSD1306 allocation failed"));
// for(;;); // Don't proceed, loop forever
// }
// ------------------- For i2c -------------------
// // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
Serial.println(F("SSD1306 allocation failed"));
for(;;); // Don't proceed, loop forever
}
Serial.println(F("Initialized!"));
pinMode(button, INPUT_PULLUP);
// Show initial display buffer contents on the screen --
}
void loop() {
buttonstate = digitalRead(button);
display.clearDisplay();
display.drawBitmap(37.7, 4.4, gmain_left_4, 17,8, WHITE);
display.drawBitmap(57, 4.5, gmain_center_4, 16,5, WHITE);
display.drawBitmap(45, 4, gmain_right_4, 47,8, WHITE);
display.display();
}