// To compile this you will need to install
// LC_baseTools from the library manager.
#include <mechButton.h>
#define A_PIN 2 // Pins we'll hook the buttons to.
#define B_PIN 3 // The other side hooks to ground.
#define C_PIN 4
#define D_PIN 5
#define E_PIN 6
mechButton aButton(A_PIN); // Set button A to pin A_PIN.
mechButton bButton(B_PIN); // Set button B to pin B_PIN.
mechButton cButton(C_PIN); // You get the idea..
mechButton dButton(D_PIN);
mechButton eButton(E_PIN);
// Your standard sketch setup()
void setup() {
Serial.begin(9600); // Fire up our serial monitor thing.
aButton.setCallback(aCallback); // Set up our callback. (Also calls hookup() for idling.)
bButton.setCallback(bCallback); // And each to his own..
cButton.setCallback(cCallback);
dButton.setCallback(dCallback);
eButton.setCallback(eCallback);
}
// This is the guy that's called when the A button changes state.
void aCallback(void) {
Serial.print("A Button just became ");
if (aButton.getState()) {
Serial.println("true!");
//Keyboard.release(keyValueA);
} else {
Serial.println("false!");
//Keyboard.press(keyValueA);
}
}
// This is the guy that's called when the B button changes state.
void bCallback(void) {
Serial.print("B Button just became ");
if (bButton.getState()) {
Serial.println("true!");
//Keyboard.release(keyValueB);
} else {
Serial.println("false!");
//Keyboard.press(keyValueB);
}
}
// This is the guy that's called when the A button changes state.
void cCallback(void) {
Serial.print("C Button just became ");
if (cButton.getState()) {
Serial.println("true!");
//Keyboard.release(keyValueC);
} else {
Serial.println("false!");
//Keyboard.press(keyValueC);
}
}
// This is the guy that's called when the A button changes state.
void dCallback(void) {
Serial.print("D Button just became ");
if (dButton.getState()) {
Serial.println("true!");
//Keyboard.release(keyValueD);
} else {
Serial.println("false!");
//Keyboard.press(keyValueD);
}
}
// This is the guy that's called when the A button changes state.
void eCallback(void) {
Serial.print("E Button just became ");
if (eButton.getState()) {
Serial.println("true!");
//Keyboard.release(keyValueE);
} else {
Serial.println("false!");
//Keyboard.press(keyValueE);
}
}
// Your standard sketch loop()
void loop() {
idle(); // Let all the idlers have time to do their thing.
}