#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd (0x27 , 2 , 16);
byte char_0[] = {
0b00000 ,
0b00000 ,
0b00000 ,
0b00000 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b00000
};
byte char_1[] = {
0b00000 ,
0b11111 ,
0b00000 ,
0b00000 ,
0b00000 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b00000
};
byte char_2[] = {
0b00000 ,
0b11111 ,
0b11111 ,
0b00000 ,
0b00000 ,
0b00000 ,
0b11111 ,
0b11111 ,
0b00000 };
byte char_3[] = {
0b00000 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b00000 ,
0b00000 ,
0b00000 ,
0b11111 ,
0b00000 };
byte char_4[] = {
0b00000 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b11111 ,
0b00000 ,
0b00000 ,
0b00000 ,
0b00000 };
byte up_button = 3 ;
byte down_button = 4 ;
byte counter = 0 ;
void setup() {
lcd.init();
lcd.backlight();
lcd.clear();
lcd.createChar(1 , char_1);
lcd.createChar(2 , char_2);
lcd.createChar(3 , char_3);
lcd.createChar(4 , char_4);
lcd.setCursor(0,0);
lcd.write(1);
lcd.setCursor(1,0);
lcd.write(2);
lcd.setCursor(2,0);
lcd.write(3);
lcd.setCursor(3,0);
lcd.write(4);
// put your setup code here, to run once:
}
void loop() {
// put your main code here, to run repeatedly:
}