// source https://editor.soulmatelights.com/gallery/1097-fire-comets
#include "FastLED.h"
#define DATA_PIN 2
#define BRIGHTNESS 255
#define NUM_LEDS 256
#define NUM_COLS 16
#define NUM_ROWS 16
#define LED_TYPE WS2812B
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
//#define FRAMES_PER_SECOND 60
const uint8_t kMatrixWidth = 16;
const uint8_t kMatrixHeight = 16;
const bool kMatrixSerpentineLayout = false;
byte buff[(NUM_COLS+2)*(NUM_ROWS+2)];
DEFINE_GRADIENT_PALETTE(firepal_YE) { // define fire palette
0, 0, 0, 0, //black
50, 0,0,0,
64, 255, 0, 0, // red
100, 255, 255, 0, //yellow
255, 255, 255, 255, // white
};
uint16_t buffXY (byte x, byte y){
return (y*(NUM_COLS+2)+x);
}
void fadecenter(){
uint16_t sum;
for (byte x = 1; x < NUM_COLS+1; x++) {
for (byte y = 1; y < NUM_ROWS+1; y++) {
sum = buff [buffXY(x,y)];
sum += buff [buffXY(x+1,y)];
sum += buff [buffXY(x-1,y)];
sum += buff [buffXY(x,y+1)];
sum += buff [buffXY(x,y-1)];
sum /=5;
buff [buffXY(x,y)]=sum;
}}
}
void balls (){
byte speed = 15;
byte bright = 200;
byte x = beatsin8 (10+speed,1,NUM_COLS-1);
byte y = beatsin8 (15+speed,1,NUM_ROWS);
byte x1 = beatsin8 (11+speed,1,NUM_COLS-1);
byte y1 = beatsin8 (9+speed,1,NUM_ROWS);
byte x2 = beatsin8 (15+speed,1,NUM_COLS-1);
byte y2 = beatsin8 (11+speed,1,NUM_ROWS);
buff [buffXY(x,y)] = bright;
buff [buffXY(x+1,y)] = bright;
buff [buffXY(x1,y1)] = bright;
buff [buffXY(x1+1,y1)] = bright;
buff [buffXY(x2,y2)] = bright;
buff [buffXY(x2+1,y2)] = bright;
}
void toLeds (){
CRGBPalette256 myPal = firepal_YE;
uint16_t buffIndex = (NUM_COLS+3);
for (int y = 0; y < NUM_ROWS; y++) {
for (int x = 0; x < NUM_COLS; x++) {
int index = XY(x, (NUM_ROWS-1)-y);
leds[index] = ColorFromPalette (myPal, buff [buffIndex],255);
buffIndex++;
}
buffIndex+=2;
}
}
void setup() {
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS); //setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(BRIGHTNESS);
// Serial.begin(115200);
}
void loop()
{
balls ();
fadecenter();
toLeds();
delay(10);
FastLED.show();
//Serial.print(buff);
}
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
if( kMatrixSerpentineLayout == false) {
i = (y * kMatrixWidth) + x;
}
if( kMatrixSerpentineLayout == true) {
if( y & 0x01) {
// Odd NUM_ROWS run backwards
uint8_t reverseX = (kMatrixWidth - 1) - x;
i = (y * kMatrixWidth) + reverseX;
} else {
// Even NUM_ROWS run forwards
i = (y * kMatrixWidth) + x;
}
}
return i;
}