/* Oled Dice By Tomas Carlsson
The sketch use an oled display 128x64 pixel I2C interface to display one or two dices.
The display are connected
SCL Analog5 Use Pullup Resistor:
SDA Analog4 Use Pullup Resistor:
Vcc +5V
GND Ground
the sketch uses U8g2lib as displaydriver
see below copyrigt and download info
/*
/*
U8g2lib.h
C++ Arduino wrapper for the u8g2 struct and c functions for the u8g2 library
Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
Copyright (c) 2016, [email protected]
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Note:
U8x8lib.h is included for the declaration of the helper functions in U8x8lib.cpp.
U8g2 class is based on the u8g2 struct from u8g2.h, the U8x8 class from U8x8lib.h is not used.
*/
#include<U8g2lib.h>
#include <Wire.h>
#include<SPI.h>
#include <EEPROM.h>
U8G2_SSD1306_128X64_NONAME_2_HW_I2C oled(U8G2_R0, /*reset=*/ U8X8_PIN_NONE); // OLED SSD1306
//U8G2_SH1107_64X128_2_HW_I2C oled(U8G2_R3, /*reset=*/ U8X8_PIN_NONE); // OLED SSD1107 ;U8G2_R3 rota pantalla
const byte BUTTON_PIN = A3; // 7
const byte SELECT_PIN = 10; // 10
const byte SHUTOFFPIN = 8;
const byte SOUND_PIN = 6;
unsigned long int time = millis();
const long int warningTime = 600000; //AutoShutoff time
byte startadress = 0; //EEPROM Startadress
const byte EEPROM_ID = 0x97;//to track valid data in EEPROM
byte rollMode = 1;
int dicenr1 = 1; // Dice random number 1
int dicenr2 = 1; //Dice random number 2
int dicenumber = 1; //Dice variable One or Two
boolean BUZZ = true;//Sound on
void setup(void) {
//oled.setI2CAddress(0x3C * 2); //set display adress if needed (default 0x3C)
oled.begin();
////////////////////Set POWER On Control////////////////
pinMode(SHUTOFFPIN, OUTPUT);
digitalWrite(SHUTOFFPIN, HIGH);
////////////////////////////////////////////////////////
pinMode(SELECT_PIN, INPUT_PULLUP);
pinMode(BUTTON_PIN, INPUT_PULLUP);
pinMode(SOUND_PIN, OUTPUT);
//Serial.begin(9600);
randomSeed(analogRead(A0));
///////////////////////Check for valid data//////////////////
byte id = EEPROM.read(startadress);
if (id == EEPROM_ID) {
dicenr1 = EEPROM.read(startadress + 1);
dicenr2 = EEPROM.read(startadress + 2);
dicenumber = EEPROM.read(startadress + 3);
BUZZ = EEPROM.read(startadress + 4);
} else {
EEPROM.write(startadress, EEPROM_ID);
EEPROM.write(startadress + 1, dicenr1);
EEPROM.write(startadress + 2, dicenr2);
EEPROM.write(startadress + 3, dicenumber);
EEPROM.write(startadress + 4, BUZZ);
}
/////////////////////////////////////////////////////////////////
Roll(); //Show last Dice before shutoff
delay(1000);
}
void loop(void) {
///////////////Select one or Two Dice////////////
if (digitalRead(SELECT_PIN) == LOW) {
long SELECT_time = millis();
while (digitalRead(SELECT_PIN) == LOW) {};
if (millis() - SELECT_time < 1000) {
dicenumber = (dicenumber % 2) + 1;
if (BUZZ) {
tone(SOUND_PIN, 500, 80);
delay(200);
}
} else {
tone(SOUND_PIN, 500, 80);
BUZZ = ! BUZZ;
}
}
/////////////check rollbutton//////////////////
if (digitalRead(BUTTON_PIN) == LOW) {
rollMode = 0;
do {
randomGenerator();
Roll();
}
while (digitalRead(BUTTON_PIN) == LOW);
slow();
time = millis();
rollMode = 2;
}
///////////////////////////////////////////////
Roll(); // Show Result
Check_On_Time();
}
//////////////Check On Time and save data//////////////////
void Check_On_Time() {
if (millis() - time > warningTime) {
CleanScreen();
Roll();
}
if (millis() - time > warningTime + 5000) {
EEPROM.write(startadress + 1, dicenr1);
EEPROM.write(startadress + 2, dicenr2);
EEPROM.write(startadress + 3, dicenumber);
EEPROM.write(startadress + 4, BUZZ);
delay(50);
digitalWrite(SHUTOFFPIN, LOW);
}
}
///////////////////////////////////////////////////////////////
///////////////////Roll dice draw and display///////////////////
void Roll() {
String number[25] = {"One", "Two", "Three", "Foor", "Five", "Six"};
int x;
int x1;
const int y = 2;
oled.setFont(u8g_font_helvB10);
oled.firstPage();
do {
if (rollMode == 1) {
oled.drawStr(36, 64, "Last Roll");
} else if (rollMode == 0) {
oled.drawStr(36, 64, "Roll Dice");
}
switch (dicenumber) {
case (1): //Two dice
x = 76;
oled.drawFrame(2 + x, y, 48, 48);
if (dicenr1 == 1) {
oled.drawDisc(26 + x, 24 + y, 4); //Center
x1 = 13;
} else if (dicenr1 == 2) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 14;
} else if (dicenr1 == 3) {
oled.drawDisc(26 + x, 24 + y, 4); //Center
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 7;
} else if (dicenr1 == 4) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 11;
} else if (dicenr1 == 5) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
oled.drawDisc(26 + x, 24 + y, 4); //Center
x1 = 13;
} else if (dicenr1 == 6) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
oled.drawDisc(12 + x, 24 + y, 4); //center L
oled.drawDisc(40 + x, 24 + y, 4); //center R
x1 = 16;
}
if (rollMode == 2) {
oled.setCursor(x1 + x, 62 + y);
oled.print(number[dicenr1 - 1]);
}
case (2)://one Dice
if (dicenumber == 2) {
x = 40;
} else {
x = 5;
}
oled.drawFrame(2 + x, y, 48, 48);
if (dicenr2 == 1) {
oled.drawDisc(26 + x, 24 + y, 4); //Center
x1 = 13;
} else if (dicenr2 == 2) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 14;
} else if (dicenr2 == 3) {
oled.drawDisc(26 + x, 24 + y, 4); //Center
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 7;
} else if (dicenr2 == 4) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
x1 = 11;
} else if (dicenr2 == 5) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
oled.drawDisc(26 + x, 24 + y, 4); //Center
x1 = 13;
} else if (dicenr2 == 6) {
oled.drawDisc(12 + x, 10 + y, 4); //upper L
oled.drawDisc(40 + x, 10 + y, 4); //upper R
oled.drawDisc(12 + x, 38 + y, 4); //lower L
oled.drawDisc(40 + x, 38 + y, 4); //lower R
oled.drawDisc(12 + x, 24 + y, 4); //center L
oled.drawDisc(40 + x, 24 + y, 4); //center R
x1 = 16;
}
if (rollMode == 2) {
oled.setCursor(x1 + x, 62 + y);
oled.print(number[dicenr2 - 1]);
}
break;
}
} while (oled.nextPage());
delay(100);
}
////////////////////////////////////////////////////////////////////////////
//////////////////////Slow down rolling dice///////////////////////////////
void slow() {
int d = 0;
for (int i = 0; i < (random(7, 30)); i++) {
randomGenerator();
Roll();
delay(d);
d = d + 50;
}
if (BUZZ) {
tone(SOUND_PIN, 800, 500);
}
}
////////////////////////////////////////////////////////////////////////
//////////////////////////Create Random Numbers////////////////////////
void randomGenerator () {
dicenr1 = random(1, 7);
dicenr2 = random(1, 7);
if (BUZZ) {
tone(SOUND_PIN, 700, 80);
}
}
//////////////////////////////////////////////////////////////////////
/////////////////////////Clear Display////////////////////////////////
void CleanScreen() {
if (BUZZ) {
tone(SOUND_PIN, 1000, 20);
}
oled.firstPage();
do {
} while (oled.nextPage());
delay(10);
}
/////////////////////////////////////////////////////////////