#include <FastLED.h>
#define LED_PIN 3
#define MATRIX_WIDTH 40
#define MATRIX_HEIGHT 12
#define VIRTUAL_MATRIX_WIDTH = MATRIX_WIDTH << 1;
#define VIRTUAL_MATRIX_HEIGHT = MATRIX_HEIGHT << 1;
#define NUM_LEDS (MATRIX_WIDTH * MATRIX_HEIGHT)
CRGB leds[NUM_LEDS];
struct Line {
int x1, y1, x2, y2;
CRGB color;
};
#define NUM_LINES 8 // Number of lines for the snowflake
Line lines[NUM_LINES]; // Array to hold the lines for the snowflake
void setup() {
Serial.begin(9600);
FastLED.addLeds<WS2812, LED_PIN, GRB>(leds, NUM_LEDS);
// Load lines for the snowflake into the array (Snowflake 1)
// lines[0] = {18, 2, 28, 12, CRGB::White};
// lines[1] = {20, 9, 25, 4, CRGB::White};
// lines[2] = {38, 2, 28, 12, CRGB::White};
// lines[3] = {31, 4, 36, 9, CRGB::White};
// lines[4] = {38, 22, 28, 12, CRGB::White};
// lines[5] = {31, 20, 36, 15, CRGB::White};
// lines[6] = {18, 22, 28, 12, CRGB::White};
// lines[7] = {20, 15, 25, 20, CRGB::White};
// // Load lines for the snowflake into the array
// lines[0] = {18, 2, 28, 12, CRGB::White};
// lines[1] = {18, 8, 24, 2, CRGB::White};
// lines[2] = {38, 2, 28, 12, CRGB::White};
// lines[3] = {32, 2, 38, 8, CRGB::White};
// lines[4] = {38, 22, 28, 12, CRGB::White};
// lines[5] = {32, 22, 38, 16, CRGB::White};
// lines[6] = {18, 22, 28, 12, CRGB::White};
// lines[7] = {18, 16, 24, 22, CRGB::White};
// Load lines for the snowflake into the array
lines[0] = {18, 2, 28, 12, CRGB::White};
lines[1] = {19, 9, 25, 3, CRGB::White};
lines[2] = {38, 2, 28, 12, CRGB::White};
lines[3] = {31, 3, 37, 9, CRGB::White};
lines[4] = {38, 22, 28, 12, CRGB::White};
lines[5] = {31, 21, 37, 15, CRGB::White};
lines[6] = {18, 22, 28, 12, CRGB::White};
lines[7] = {19, 15, 25, 21, CRGB::White};
}
void loop() {
// Iterate over all the elements in the lines array
for (int i = 0; i < NUM_LINES; i++) {
draw_line(lines[i]); // Draw each line in the lines array
}
FastLED.show();
delay(1000); // Adjust delay time as needed
FastLED.clear();
}
int XY(int x, int y) {
return y * MATRIX_WIDTH + ((y % 2 == 0) ? x : MATRIX_WIDTH - 1 - x);
}
void wu_pixel(uint32_t x, uint32_t y, CRGB *col) {
uint8_t xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
uint8_t wu[4] = {((ix * iy) + ix + iy) >> 8, ((xx * iy) + xx) >> 8,
((ix * yy) + ix + yy) >> 8, ((xx * yy) + xx) >> 8
};
for (uint8_t i = 0; i < 4; i++) {
uint16_t xy = XY((x >> 8) + (i & 1), (y >> 8) + ((i >> 1) & 1));
CRGB *led = &leds[xy];
led->r = qadd8(led->r, col->r * wu[i] >> 8);
led->g = qadd8(led->g, col->g * wu[i] >> 8);
led->b = qadd8(led->b, col->b * wu[i] >> 8);
}
}
void draw_line(Line &line) {
int x1 = line.x1;
int y1 = line.y1;
int x2 = line.x2;
int y2 = line.y2;
CRGB color = line.color;
int dx = abs(x2 - x1);
int dy = abs(y2 - y1);
int sx = x1 < x2 ? 1 : -1;
int sy = y1 < y2 ? 1 : -1;
int err = dx - dy;
int x = x1;
int y = y1;
while (true) {
wu_pixel(x << 7, y << 7, &color);
if (x == x2 && y == y2)
break;
int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x += sx;
}
if (e2 < dx) {
err += dx;
y += sy;
}
}
}