// Define the notes
#define NOTE_C4 262
#define NOTE_D4 294
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_G4 392
#define NOTE_A4 440
#define NOTE_B4 494
#define NOTE_C5 523
// Define the duration of each note
#define QUARTER_NOTE 1000 // in milliseconds
void setup() {
// Initialize the buzzer pin as an output
pinMode(8, OUTPUT);
}
void loop() {
// Play the melody
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_C4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_C4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_E4, QUARTER_NOTE);
playNote(NOTE_D4, QUARTER_NOTE);
playNote(NOTE_C4, QUARTER_NOTE);
playNote(NOTE_C4, QUARTER_NOTE);
}
// Function to play a note
void playNote(int noteFrequency, int noteDuration) {
// Play the note on the buzzer
tone(8, noteFrequency, noteDuration);
// Delay for the specified duration
delay(noteDuration);
// Stop playing the note
noTone(8);
// Delay for a short time between notes
delay(50);
}