#include <Arduino.h>
#define LED_ON HIGH
#define LED_OFF LOW
#define NUM_LEDS 4
#define NUM_BUTTONS 4
#define FLASH_DELAY 500
#define GAME_OVER_FLASHES 5
const int ledPins[NUM_LEDS] = {14, 4, 5, 18};
const int buttonPins[NUM_BUTTONS] = {15, 16, 17, 19};
void setup() {
for (int i = 0; i < NUM_LEDS; i++) {
pinMode(ledPins[i], OUTPUT);
digitalWrite(ledPins[i], LED_OFF);
}
for (int i = 0; i < NUM_BUTTONS; i++) {
pinMode(buttonPins[i], INPUT_PULLUP);
}
randomSeed(analogRead(0));
}
void led_on(int ledPin) {
digitalWrite(ledPin, LED_ON);
}
void led_off(int ledPin) {
digitalWrite(ledPin, LED_OFF);
}
void flash_led(int ledPin) {
led_on(ledPin);
delay(FLASH_DELAY);
led_off(ledPin);
delay(FLASH_DELAY);
}
int random_number(int min, int max) {
return min + (rand() % (max - min + 1));
}
void generate_sequence(int sequence[], int length) {
for (int i = 0; i < length; i++) {
sequence[i] = random_number(0, NUM_LEDS - 1);
}
}
int wait_for_button_press() {
int buttonPressed = -1;
while (buttonPressed == -1) {
for (int i = 0; i < NUM_BUTTONS; i++) {
if (digitalRead(buttonPins[i]) == LOW) {
buttonPressed = i;
break;
}
}
delay(10);
}
return buttonPressed;
}
void play_simon_says() {
int sequence[10];
int sequenceLength = 1;
int inputSeq[10];
while (true) {
generate_sequence(sequence, sequenceLength);
for (int i = 0; i < sequenceLength; i++) {
flash_led(ledPins[sequence[i]]);
}
for (int i = 0; i < sequenceLength; i++) {
inputSeq[i] = wait_for_button_press();
delay(FLASH_DELAY);
}
bool correctInput = true;
for (int i = 0; i < sequenceLength; i++) {
if (inputSeq[i] != sequence[i]) {
correctInput = false;
break;
}
}
if (!correctInput) {
for (int i = 0; i < GAME_OVER_FLASHES; i++) {
for (int j = 0; j < NUM_LEDS; j++) {
led_on(ledPins[j]);
}
delay(FLASH_DELAY);
for (int j = 0; j < NUM_LEDS; j++) {
led_off(ledPins[j]);
}
delay(FLASH_DELAY);
}
sequenceLength = 1;
} else {
sequenceLength++;
}
}
}
void loop() {
play_simon_says();
}