#include <Arduino.h>
#include <stdlib.h> // for random()
#define CLK 13
#define DIN 11
#define CS 10
#define X_SEGMENTS 8
#define Y_SEGMENTS 4
#define NUM_SEGMENTS (X_SEGMENTS * Y_SEGMENTS)
// a framebuffer to hold the state of the entire matrix of LEDs
// laid out in raster order, with (0, 0) at the top-left
byte fb[8 * NUM_SEGMENTS];
byte nextFb[8 * NUM_SEGMENTS];
void shiftAll(byte send_to_address, byte send_this_data) {
digitalWrite(CS, LOW);
for (int i = 0; i < NUM_SEGMENTS; i++) {
shiftOut(DIN, CLK, MSBFIRST, send_to_address);
shiftOut(DIN, CLK, MSBFIRST, send_this_data);
}
digitalWrite(CS, HIGH);
}
void setup() {
Serial.begin(115200);
pinMode(CLK, OUTPUT);
pinMode(DIN, OUTPUT);
pinMode(CS, OUTPUT);
// Setup each MAX7219
shiftAll(0x0f, 0x00); //display test register - test mode off
shiftAll(0x0b, 0x07); //scan limit register - display digits 0 thru 7
shiftAll(0x0c, 0x01); //shutdown register - normal operation
shiftAll(0x0a, 0x0f); //intensity register - max brightness
shiftAll(0x09, 0x00); //decode mode register - No decode
// Initialize the framebuffer
clear();
// Set initial state with 100 random live cells
randomSeed(analogRead(0)); // Seed the random number generator
for (int i = 0; i < 400; i++) {
int x = random(0, X_SEGMENTS * 8);
int y = random(0, Y_SEGMENTS * 8);
set_pixel(x, y, true);
}
}
void loop() {
// Update the framebuffer according to the rules of Conway's Game of Life
updateGameOfLife();
// Show the framebuffer
show();
// Delay to control the frame rate
delay(1); // Adjust this value to control the frame rate
}
void updateGameOfLife() {
// Copy current framebuffer to next framebuffer
for (int i = 0; i < 8 * NUM_SEGMENTS; i++) {
nextFb[i] = fb[i];
}
// Apply Game of Life rules to each cell in the matrix
for (int y = 0; y < Y_SEGMENTS * 8; y++) {
for (int x = 0; x < X_SEGMENTS * 8; x++) {
int neighbors = countNeighbors(x, y);
if (fb[y * X_SEGMENTS + x / 8] & (1 << (7 - (x % 8)))) {
if (neighbors < 2 || neighbors > 3) {
// Cell dies due to underpopulation or overpopulation
set_next_pixel(x, y, false);
}
} else {
if (neighbors == 3) {
// Cell becomes alive due to reproduction
set_next_pixel(x, y, true);
}
}
}
}
// Copy next framebuffer back to current framebuffer
for (int i = 0; i < 8 * NUM_SEGMENTS; i++) {
fb[i] = nextFb[i];
}
}
int countNeighbors(int x, int y) {
int count = 0;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
if (dx == 0 && dy == 0) {
continue; // Skip the current cell
}
int nx = x + dx;
int ny = y + dy;
if (nx >= 0 && nx < X_SEGMENTS * 8 && ny >= 0 && ny < Y_SEGMENTS * 8) {
if (fb[ny * X_SEGMENTS + nx / 8] & (1 << (7 - (nx % 8)))) {
count++;
}
}
}
}
return count;
}
void set_next_pixel(uint8_t x, uint8_t y, bool state) {
byte *addr = &nextFb[x / 8 + y * X_SEGMENTS];
byte mask = 128 >> (x % 8);
if (state) {
*addr |= mask; // Set pixel
} else {
*addr &= ~mask; // Clear pixel
}
}
void set_pixel(uint8_t x, uint8_t y, bool state) {
byte *addr = &fb[x / 8 + y * X_SEGMENTS];
byte mask = 128 >> (x % 8);
if (state) {
*addr |= mask; // Set pixel
} else {
*addr &= ~mask; // Clear pixel
}
}
void clear() {
memset(fb, 0, sizeof(fb)); // Clear the framebuffer
}
void show() {
for (byte row = 0; row < 8; row++) {
digitalWrite(CS, LOW);
byte segment = NUM_SEGMENTS;
while (segment--) {
byte x = segment % X_SEGMENTS;
byte y = segment / X_SEGMENTS * 8;
byte addr = (row + y) * X_SEGMENTS;
if (segment & X_SEGMENTS) { // odd rows of segments
shiftOut(DIN, CLK, MSBFIRST, 8 - row);
shiftOut(DIN, CLK, LSBFIRST, fb[addr + x]);
} else { // even rows of segments
shiftOut(DIN, CLK, MSBFIRST, 1 + row);
shiftOut(DIN, CLK, MSBFIRST, fb[addr - x + X_SEGMENTS - 1]);
}
}
digitalWrite(CS, HIGH);
}
}