#include <Arduino.h>
#include <U8g2lib.h>
U8G2_MAX7219_32X8_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 10, /* dc=*/ U8X8_PIN_NONE, /* reset=*/ U8X8_PIN_NONE);
// 'matrix_display_counter', 32x8px
const unsigned char epd_bitmap_matrix_display_counter [] = {
0x7e, 0x67, 0x75, 0x77, 0xef, 0x21, 0x15, 0x44, 0xe7, 0x21, 0x15, 0x44, 0xe3, 0x27, 0x77, 0x77,
0xe7, 0x24, 0x11, 0x15, 0xef, 0x24, 0x11, 0x15, 0x7e, 0x77, 0x71, 0x77, 0x00, 0x00, 0x00, 0x00
};
//byte digits[5] = {6, 5, 4, 3, 2, 1}; default
//byte digits_offset_perc[5] = { 0, 0, 0, 0, 0, 0}; default
byte digits[2] = {0, 0}; // individual digits to be displayed on the matrix display
byte digits_offset_perc[2] = {0, 0}; // y offset for the individual digits - percentage 0-100%
char digit_char[2]; // helper array for storing C-style string
char digit_char_next[2]; // helper array for storing C-style string
bool D20 = false;
bool D12 = false;
bool D10 = false;
bool D8 = false;
bool D6 = false;
bool D3 = false;
int rand_num = 0;
float y_offset; // y pixel offset for digit
void setup(void) {
u8g2.begin(); // begin function is required for u8g2 library
u8g2.setContrast(10*16); // set display contrast 0-255
pinMode(7, INPUT);
}
void loop(void) {
if (digitalRead(7) == HIGH) { // D20 is pressed
rand_num = 5; //random(1,40);
D20 = true;
}
u8g2.clearBuffer(); // clear the internal u8g2 memory
u8g2.setFont(u8g2_font_minuteconsole_tr); // choose a suitable font with digits 3px wide
if(D20){
for(int i = rand_num; i>=0; i--){
if (digits_offset_perc[1] == 0) { // no animation is currently playing for the last digi
digits_offset_perc[1] = 2; // in that case, animate the last digit (increment the last digit)
}
for (int i=1; i>=0; i--) { // go from the last digit to the first digit
if((digits[0] >= 2) && (digits[1]!=0)){ // Wenn D20 wert größer als 20 geh zurück zu 1
digits[0] = 0;
}
if (digits_offset_perc[i] > 0) { // animate the digit
digits_offset_perc[i] = digits_offset_perc[i] + 2; // increase the percentage offset
if ((digits[i] == 9) && (digits_offset_perc[i-1] == 0) && (digits_offset_perc[i] > 20)) {
digits_offset_perc[i-1] = 2; // digit is 9 turning to 0 = increase digit on the left side
}
if (digits_offset_perc[i] >= 100) { // animation is complete, switch to the next digit
digits_offset_perc[i] = 0; // stop the animation
digits[i] = digits[i] + 1; // switch to the next digit
if (digits[1] == 10) { // if the digit goes over 9, go back to 0
digits[1] = 0;
}
}
}
y_offset = round((1-((cos(digits_offset_perc[i] / 100.0 * 3.141592654) / 2.0)+0.5)) * 8.0);
itoa(digits[i], digit_char, 10); // convert digit number to helper C-style string array
itoa((digits[i]+1) % 10, digit_char_next, 10); // convert next digit number to helper C-style string array
u8g2.drawStr(25 + i*4, 7 - y_offset, digit_char); // draw the current character to the display
u8g2.drawStr(25 + i*4, 7 - y_offset + 8, digit_char_next); // draw the next character to the display
}
}
D20 = false;
}
u8g2.sendBuffer(); // transfer internal memory to the display
}