/*
* Driving controller test
*/
#include <Arduino.h>
#include <BleGamepad.h>
#define numOfButtons 10
#define numOfHatSwitches 0
#define enableX 35 //false
#define enableY false
#define enableZ false
#define enableRX false
#define enableRY false
#define enableRZ false
#define enableSlider1 false
#define enableSlider2 false
#define enableRudder false
#define enableThrottle false
#define enableAccelerator true
#define enableBrake true
#define enableSteering true
BleGamepad bleGamepad("BLE Driving Controller", "lemmingDev", 100);
void setup()
{
Serial.begin(115200);
Serial.println("Starting BLE work!");
// Setup controller with 10 buttons, accelerator, brake and steering
BleGamepadConfiguration bleGamepadConfig;
bleGamepadConfig.setAutoReport(false);
bleGamepadConfig.setControllerType(CONTROLLER_TYPE_GAMEPAD); // CONTROLLER_TYPE_JOYSTICK, CONTROLLER_TYPE_GAMEPAD (DEFAULT), CONTROLLER_TYPE_MULTI_AXIS
bleGamepadConfig.setButtonCount(numOfButtons);
bleGamepadConfig.setWhichAxes(enableX, enableY, enableZ, enableRX, enableRY, enableRZ, enableSlider1, enableSlider2); // Can also be done per-axis individually. All are true by default
bleGamepadConfig.setWhichSimulationControls(enableRudder, enableThrottle, enableAccelerator, enableBrake, enableSteering); // Can also be done per-control individually. All are false by default
bleGamepadConfig.setHatSwitchCount(numOfHatSwitches); // 1 by default
// Some non-Windows operating systems and web based gamepad testers don't like min axis set below 0, so 0 is set by default
bleGamepadConfig.setSimulationMin(0x8001); // -32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
bleGamepadConfig.setSimulationMax(0x7FFF); //32767 --> int16_t - 16 bit signed integer - Can be in decimal or hexadecimal
bleGamepad.begin(&bleGamepadConfig);
// changing bleGamepadConfig after the begin function has no effect, unless you call the begin function again
// Set accelerator and brake to min
bleGamepad.setAccelerator(-32767);
bleGamepad.setBrake(-32767);
// Set steering to center
bleGamepad.setSteering(0);
}
void loop()
{
if(1)
//if (bleGamepad.isConnected())
{
Serial.println("Press all buttons one by one");
for (int i = 1; i <= numOfButtons; i += 1)
{
bleGamepad.press(i);
bleGamepad.sendReport();
delay(100);
bleGamepad.release(i);
bleGamepad.sendReport();
delay(25);
}
Serial.println("Move steering from center to max");
for (int i = 0; i > -32767; i -= 256)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move steering from min to max");
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(10);
}
Serial.println("Move steering from max to center");
for (int i = 32767; i > 0; i -= 256)
{
bleGamepad.setSteering(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setSteering(0);
bleGamepad.sendReport();
Serial.println("Move accelerator from min to max");
// for(int i = 32767 ; i > -32767 ; i -= 256) //Use this for loop setup instead if accelerator is reversed
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setAccelerator(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setAccelerator(-32767);
bleGamepad.sendReport();
Serial.println("Move brake from min to max");
for (int i = -32767; i < 32767; i += 256)
{
bleGamepad.setBrake(i);
bleGamepad.sendReport();
delay(10);
}
bleGamepad.setBrake(-32767);
bleGamepad.sendReport();
}
}