#include "Hardware.h"
#include "app.h"
#include <LiquidCrystal_I2C.h>

LiquidCrystal_I2C 
lcd(0X27,16,2);
void setup()
{
  setup_led();
  setup_button();
  lcd.init();
  lcd.clear();         
  lcd.backlight();  
}

void loop() {
  // put your main code here, to run repeatedly:
  lcd.clear();  
  lcd.print("Choose Option:");
  lcd.setCursor(0,1);
  lcd.print("1)Mem 2)Response");
  while(1){
    if ((BUTTON_PIN & (1<<BUTTON_RED))== 0){   //option 1
      delay(10);
     while ((BUTTON_PIN & (1<<BUTTON_RED))== 0);
     execute_memory_game();
     break;
    }
    else if ((BUTTON_PIN & (1<<BUTTON_BLUE)) == 0){ //option 2
      delay(10);
      while((BUTTON_PIN & (1<<BUTTON_BLUE)) == 0);
      execute_response();
      break;
    }
  }
}




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