#include "initialization_game.h"
void setup() {
setup_game_pins();
pushbutton_output_set_pin(0);
pushbutton_output_set_pin(1);
pushbutton_output_set_pin(2);
pushbutton_output_set_pin(3);
}
void loop() {
// put your main code here, to run repeatedly:
/*if button_select_state: 0->seq
1->RAND*/
//function to select game RAnd or seq
select_game();
switch(button_select_state)
{
case 0:
seq_game();
break;
case 1:
Rand_game();
break;
}
}