#include "U8g2lib.h"
U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0); // [full framebuffer, size = 1024 bytes]
const unsigned char FLAPPY[] PROGMEM = {
0x80,0x0f,0x00,0x70,0x12,0x00,0x08,0x21,0x00,0x04,0x51,0x00,0x02,0x51,0x00,
0x3e,0x42,0x00,0x41,0xfc,0x00,0x41,0x03,0x01,0x3e,0xfd,0x00,0x04,0x42,0x00,
0x18,0x3c,0x00,0xe0,0x03,0x00};
const unsigned char PONG[] PROGMEM = {
0x00,0x00,0x00,0x02,0x00,0x00,0x02,0x00,0x00,0x1a,0x00,0x00,0x1a,0x00,0x00,
0x02,0x40,0x00,0x02,0x40,0x00,0x00,0x40,0x00,0x00,0x40,0x00,0x00,0x40,0x00,
0x00,0x40,0x00,0x00,0x00,0x00};
const unsigned char CAMERA[] PROGMEM = {
0x00,0x00,0x00,0xc0,0x07,0x00,0x40,0x04,0x00,0xff,0xff,0x01,0x01,0x00,0x01,
0xc1,0x67,0x01,0x41,0x64,0x01,0x41,0x04,0x01,0x41,0x04,0x01,0xc1,0x07,0x01,
0x01,0x00,0x01,0xff,0xff,0x01};
const unsigned char YOUTUBE[] PROGMEM = {
0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x00,0xf0,0x00,0x00,0xf0,0x03,0x00,
0xf0,0x0f,0x00,0xf0,0x03,0x00,0xf0,0x00,0x00,0x30,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00};
const unsigned char WIFI[] PROGMEM = {
0x00,0x00,0x00,0xf0,0x0f,0x00,0x08,0x10,0x00,0xe4,0x27,0x00,0x12,0x48,0x00,
0xc9,0x93,0x00,0x24,0x24,0x00,0x90,0x09,0x00,0x80,0x01,0x00,0x80,0x01,0x00,
0x80,0x01,0x00,0x00,0x00,0x00};
const unsigned char* bitmap_icons[5] = {
FLAPPY,
PONG,
CAMERA,
YOUTUBE,
WIFI
};
const int NUM_ITEMS = 5; // number of items in the list and also the number of screenshots and screenshots with QR codes (other screens)
const int MAX_ITEM_LENGTH = 20; // maximum characters for the item name
char menu_items [NUM_ITEMS] [MAX_ITEM_LENGTH] = { // array with item names
{ "FLAPPY" },
{ "PONG" },
{ "CAMERA" },
{ "YOUTUBE" },
{ "WI-FI" }
};
#define BUTTON_UP_PIN 12 // pin for UP button
#define BUTTON_SELECT_PIN 8 // pin for SELECT button
#define BUTTON_DOWN_PIN 4 // pin for DOWN button
#define DEMO_PIN 13 // pin for demo mode, use switch or wire to enable or disable demo mode, see more details below
int button_up_clicked = 0; // only perform action when button is clicked, and wait until another press
int button_select_clicked = 0; // same as above
int button_down_clicked = 0; // same as above
int item_selected = 0; // which item in the menu is selected
int item_sel_previous; // previous item - used in the menu screen to draw the item before the selected one
int item_sel_next; // next item - used in the menu screen to draw next item after the selected one
int current_screen = 0; // 0 = menu, 1 = screenshot, 2 = qr
int demo_mode = 0; // when demo mode is set to 1, it automatically goes over all the screens, 0 = control menu with buttons
int demo_mode_state = 0; // demo mode state = which screen and menu item to display
int demo_mode_delay = 0; // demo mode delay = used to slow down the screen switching
void setup() {
u8g2.setColorIndex(1); // set the color to white
u8g2.begin();
u8g2.setBitmapMode(1);
u8g2.setFont(u8g2_font_7x13B_tf);
// define pins for buttons
// INPUT_PULLUP means the button is HIGH when not pressed, and LOW when pressed
// since it´s connected between some pin and GND
pinMode(BUTTON_UP_PIN, INPUT_PULLUP); // up button
pinMode(BUTTON_SELECT_PIN, INPUT_PULLUP); // select button
pinMode(BUTTON_DOWN_PIN, INPUT_PULLUP); // down button
pinMode(DEMO_PIN, INPUT_PULLUP);
}
void loop() {
// when pin 13 is LOW (DEMO_PIN), enable demo mode
// this could be done either by using a switch
// or simply by connecting the wire between pin 13 and GND
// (those pins are next to each other)
if (digitalRead(DEMO_PIN) == LOW) {
demo_mode = 1; // enable demo mode
}
else {
demo_mode = 0; // disable demo mode
}
if (demo_mode == 1) { // when demo mode is active, automatically switch between all the screens and menu items
demo_mode_delay++; // increase demo mode delay
if (demo_mode_delay > 15) { // after some time, switch to another screen - change this value to make it slower/faster
demo_mode_delay = 0;
demo_mode_state++; // increase counter
if (demo_mode_state >= NUM_ITEMS*3) {demo_mode_state=0;} // jump back to the first screen
}
if (demo_mode_state % 3 == 0) {current_screen = 0; item_selected = demo_mode_state/3; } // menu screen
else if (demo_mode_state % 3 == 1) {current_screen = 1; item_selected = demo_mode_state/3;} // screenshots screen
else if (demo_mode_state % 3 == 2) {current_screen = 2; item_selected = demo_mode_state/3;} // qr codes screen
} // end demo mode section
if (current_screen == 0) { // MENU SCREEN
// up and down buttons only work for the menu screen
if ((digitalRead(BUTTON_UP_PIN) == LOW) && (button_up_clicked == 0)) {
item_selected = item_selected - 1;
button_up_clicked = 1;
if (item_selected < 0) {
item_selected = NUM_ITEMS-1;
}
}
else if ((digitalRead(BUTTON_DOWN_PIN) == LOW) && (button_down_clicked == 0)) {
item_selected = item_selected + 1;
button_down_clicked = 1;
if (item_selected >= NUM_ITEMS) {
item_selected = 0;
}
}
if ((digitalRead(BUTTON_UP_PIN) == HIGH) && (button_up_clicked == 1)) { // unclick
button_up_clicked = 0;
}
if ((digitalRead(BUTTON_DOWN_PIN) == HIGH) && (button_down_clicked == 1)) { // unclick
button_down_clicked = 0;
}
}
if ((digitalRead(BUTTON_SELECT_PIN) == LOW) && (button_select_clicked == 0)) { // select button clicked, jump between screens
button_select_clicked = 1; // set button to clicked to only perform the action once
if (current_screen == 0) {current_screen = 1;} // menu items screen --> screenshots screen
else if (current_screen == 1) {current_screen = 2;} // screenshots screen --> qr codes screen
else {current_screen = 0;} // qr codes screen --> menu items screen
}
if ((digitalRead(BUTTON_SELECT_PIN) == HIGH) && (button_select_clicked == 1)) { // unclick
button_select_clicked = 0;
}
// set correct values for the previous and next items
item_sel_previous = item_selected - 1;
if (item_sel_previous < 0) {item_sel_previous = NUM_ITEMS - 1;} // previous item would be below first = make it the last
item_sel_next = item_selected + 1;
if (item_sel_next >= NUM_ITEMS) {item_sel_next = 0;} // next item would be after last = make it the first
u8g2.clearBuffer(); // required for page drawing mode for u8g2 library
if (current_screen == 0) { // MENU SCREEN
// selected item background
u8g2.drawRFrame(1, 22, 126, 20,7);
// draw previous item as icon + label
u8g2.setFont(u8g2_font_7x13_tf);
u8g2.drawStr(25, 17, menu_items[item_sel_previous]);
u8g2.drawXBMP( 4, 3, 17, 12, bitmap_icons[item_sel_previous]);
// draw selected item as icon + label in bold font
u8g2.setFont(u8g2_font_7x13B_tf);
u8g2.drawStr(25, 38, menu_items[item_selected]);
u8g2.drawXBMP( 4, 25, 17, 12, bitmap_icons[item_selected]);
// draw next item as icon + label
u8g2.setFont(u8g2_font_7x13_tf);
u8g2.drawStr(25, 59, menu_items[item_sel_next]);
u8g2.drawXBMP( 4, 47, 17, 12, bitmap_icons[item_sel_next]);
u8g2.sendBuffer(); // send buffer from RAM to display controller
}
}