//source: https://editor.soulmatelights.com/gallery/1144-rainbow-3d
#include "FastLED.h"
#define DATA_PIN 2
#define BRIGHTNESS 255
#define NUM_LEDS 256
#define LED_COLS 16
#define LED_ROWS 16
#define LED_TYPE WS2812B
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
//#define FRAMES_PER_SECOND 60
const uint8_t kMatrixWidth = 16;
const uint8_t kMatrixHeight = 16;
#define WIDTH (LED_COLS)
#define HEIGHT (LED_ROWS)
const bool kMatrixSerpentineLayout = false;
bool loadingFlag = true;
uint8_t selectedSettings = 1;
struct ModeType
{
uint8_t Brightness = 255U; // not used here
uint8_t Speed = 13; // 1-255
uint8_t Scale = 60; // 1-100 is scale
};
ModeType modes[1];
uint8_t currentMode = 0;
// The 16 bit version of our coordinates
static uint16_t x;
static uint16_t y;
static uint16_t z;
uint16_t speed = 20; // speed is set dynamically once we've started up
uint16_t scale = 30; // scale is set dynamically once we've started up
// This is the array that we keep our computed noise values in
#define MAX_DIMENSION (max(WIDTH, HEIGHT))
#if (WIDTH > HEIGHT)
uint8_t noise[WIDTH][WIDTH];
#else
uint8_t noise[HEIGHT][HEIGHT];
#endif
CRGBPalette16 currentPalette(PartyColors_p);
uint8_t colorLoop = 1;
uint8_t ihue = 0;
void drawPixelXY(int8_t x, int8_t y, CRGB color)
{
if (x < 0 || x > (WIDTH - 1) || y < 0 || y > (HEIGHT - 1)) return;
uint32_t thisPixel = XY((uint8_t)x, (uint8_t)y);// * SEGMENTS;
//for (uint8_t i = 0; i < SEGMENTS; i++)
//{
leds[thisPixel] = color;
//}
}
void fillNoiseLED()
{
uint8_t dataSmoothing = 0;
if (speed < 50)
{
dataSmoothing = 200 - (speed * 4);
}
for (uint8_t i = 0; i < MAX_DIMENSION; i++)
{
int32_t ioffset = scale * i;
for (uint8_t j = 0; j < MAX_DIMENSION; j++)
{
int32_t joffset = scale * j;
uint8_t data = inoise8(x + ioffset, y + joffset, z);
data = qsub8(data, 16);
data = qadd8(data, scale8(data, 39));
if (dataSmoothing)
{
uint8_t olddata = noise[i][j];
uint8_t newdata = scale8( olddata, dataSmoothing) + scale8( data, 256 - dataSmoothing);
data = newdata;
}
noise[i][j] = data;
}
}
z += speed;
// apply slow drift to X and Y, just for visual variation.
x += speed / 8;
y -= speed / 16;
for (uint8_t i = 0; i < WIDTH; i++)
{
for (uint8_t j = 0; j < HEIGHT; j++)
{
uint8_t index = noise[j][i];
uint8_t bri = noise[i][j];
// if this palette is a 'loop', add a slowly-changing base value
if ( colorLoop)
{
index += ihue;
}
// brighten up, as the color palette itself often contains the
// light/dark dynamic range desired
if ( bri > 127 )
{
bri = 255;
}
else
{
bri = dim8_raw( bri * 2);
}
CRGB color = ColorFromPalette( currentPalette, index, bri);
drawPixelXY(i, j, color); //leds[XY(i, j)] = color;
}
}
ihue += 1;
}
void fillnoise8()
{
for (uint8_t i = 0; i < MAX_DIMENSION; i++)
{
int32_t ioffset = scale * i;
for (uint8_t j = 0; j < MAX_DIMENSION; j++)
{
int32_t joffset = scale * j;
noise[i][j] = inoise8(x + ioffset, y + joffset, z);
}
}
z += speed;
}
void madnessNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
uint8_t tmp = random8(9U);
setModeSettings(30U+tmp*tmp, 20U+random8(41U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
}
fillnoise8();
for (uint8_t i = 0; i < WIDTH; i++)
{
for (uint8_t j = 0; j < HEIGHT; j++)
{
CRGB thisColor = CHSV(noise[j][i], 255, noise[i][j]);
drawPixelXY(i, j, thisColor); //leds[XY(i, j)] = CHSV(noise[j][i], 255, noise[i][j]);
}
}
ihue += 1;
}
void setup() {
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS); //setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(BRIGHTNESS);
//Serial.begin(115200);
}
void loop()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
uint8_t tmp = random8(10U);
setModeSettings(20U+tmp*tmp, 1U+random8(23U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = RainbowColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 1;
}
fillNoiseLED();
FastLED.show();
}
uint16_t XY( uint8_t x, uint8_t y)
{
uint16_t i;
if( kMatrixSerpentineLayout == false) {
i = (y * kMatrixWidth) + x;
}
if( kMatrixSerpentineLayout == true) {
if( y & 0x01) {
// Odd rows run backwards
uint8_t reverseX = (kMatrixWidth - 1) - x;
i = (y * kMatrixWidth) + reverseX;
} else {
// Even rows run forwards
i = (y * kMatrixWidth) + x;
}
}
return i;
}
void rainbowStripeNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
setModeSettings(8U+random8(17U), 1U+random8(9U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = RainbowStripeColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 1;
}
fillNoiseLED();
}
void zebraNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
setModeSettings(12U+random8(16U), 1U+random8(9U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
// 'black out' all 16 palette entries...
fill_solid(currentPalette, 16, CRGB::Black);
// and set every fourth one to white.
currentPalette[0] = CRGB::White;
currentPalette[4] = CRGB::White;
currentPalette[8] = CRGB::White;
currentPalette[12] = CRGB::White;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 1;
}
fillNoiseLED();
}
void forestNoiseRoutine()
{
if (loadingFlag)
{
loadingFlag = false;
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
setModeSettings(70U+random8(31U), 2U+random8(24U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
currentPalette = ForestColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 0;
}
fillNoiseLED();
}
void oceanNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
setModeSettings(6U+random8(25U), 4U+random8(8U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = OceanColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 0;
}
fillNoiseLED();
}
void plasmaNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
uint8_t tmp = random8(10U);
setModeSettings(20U+tmp*tmp, 1U+random8(27U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = PartyColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 1;
}
fillNoiseLED();
}
void cloudsNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
setModeSettings(15U+random8(36U), 1U+random8(10U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = CloudColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 0;
}
fillNoiseLED();
}
void lavaNoiseRoutine()
{
if (loadingFlag)
{
#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
if (selectedSettings){
uint8_t tmp = random8(9U);
setModeSettings(10U+tmp*tmp, 5U+random8(16U));
}
#endif //#if defined(USE_RANDOM_SETS_IN_APP) || defined(RANDOM_SETTINGS_IN_CYCLE_MODE)
loadingFlag = false;
currentPalette = LavaColors_p;
scale = modes[currentMode].Scale;
speed = modes[currentMode].Speed;
colorLoop = 0;
}
fillNoiseLED();
}