#include <TFT_eSPI.h>
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_FT6206.h>
#define TFT_CS 15
#define TFT_DC 2
#define TFT_MOSI 23
#define TFT_SCLK 18
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
Adafruit_FT6206 ctp = Adafruit_FT6206();
// The scrolling area must be a integral multiple of TEXT_HEIGHT
#define TEXT_HEIGHT 16 // Height of text to be printed and scrolled
#define BOT_FIXED_AREA 0 // Number of lines in bottom fixed area (lines counted from bottom of screen)
#define TOP_FIXED_AREA 14 // Number of lines in top fixed area (lines counted from top of screen)
#define YMAX 240 // Bottom of screen area
// The initial y coordinate of the top of the scrolling area
uint16_t yStart = TOP_FIXED_AREA;
// yArea must be a integral multiple of TEXT_HEIGHT
uint16_t yArea = YMAX-TOP_FIXED_AREA-BOT_FIXED_AREA;
// The initial y coordinate of the top of the bottom text line
uint16_t yDraw = YMAX - BOT_FIXED_AREA - TEXT_HEIGHT;
// Keep track of the drawing x coordinate
uint16_t xPos = 0;
// For the byte we read from the serial port
byte data = 0;
// A few test variables used during debugging
boolean change_colour = 1;
boolean selected = 1;
// We have to blank the top line each time the display is scrolled, but this takes up to 13 milliseconds
// for a full width line, meanwhile the serial buffer may be filling... and overflowing
// We can speed up scrolling of short text lines by just blanking the character we drew
int blank[19]; // We keep all the strings pixel lengths to optimise the speed of the top line blanking
void setup() {
// Setup the TFT display
tft.init();
tft.setRotation(1); // Must be setRotation(0) for this sketch to work correctly
tft.fillScreen(TFT_ORANGE);
delay(1000);
tft.fillScreen(TFT_BLACK);
// Setup baud rate and draw top banner
Serial.begin(9600);
tft.setTextColor(TFT_WHITE, TFT_BLUE);
tft.fillRect(0,0,320,16, TFT_BLUE);
tft.drawCentreString(" Serial Terminal - 9600 baud ",160,0,2);
// Change colour for scrolling zone text
tft.setTextColor(TFT_ORANGE, TFT_BLACK);
// Setup scroll area
setupScrollArea(TOP_FIXED_AREA, BOT_FIXED_AREA);
// Zero the array
for (byte i = 0; i<18; i++) blank[i]=0;
}
void loop(void) {
// These lines change the text colour when the serial buffer is emptied
// These are test lines to see if we may be losing characters
// Also uncomment the change_colour line below to try them
//
// if (change_colour){
// change_colour = 0;
// if (selected == 1) {tft.setTextColor(TFT_CYAN, TFT_BLACK); selected = 0;}
// else {tft.setTextColor(TFT_MAGENTA, TFT_BLACK); selected = 1;}
//}
while (Serial.available()) {
data = Serial.read();
// If it is a CR or we are near end of line then scroll one line
if (data == '\r' || xPos>320) {
xPos = 0;
yDraw = scroll_line(); // It can take 13ms to scroll and blank 16 pixel lines
}
if (data > 31 && data < 128) {
xPos += tft.drawChar(data,xPos,yDraw,2);
blank[(18+(yStart-TOP_FIXED_AREA)/TEXT_HEIGHT)%19]=xPos; // Keep a record of line lengths
}
//change_colour = 1; // Line to indicate buffer is being emptied
}
}
// ##############################################################################################
// Call this function to scroll the display one text line
// ##############################################################################################
int scroll_line() {
int yTemp = yStart; // Store the old yStart, this is where we draw the next line
// Use the record of line lengths to optimise the rectangle size we need to erase the top line
tft.fillRect(0,yStart,blank[(yStart-TOP_FIXED_AREA)/TEXT_HEIGHT],TEXT_HEIGHT, TFT_BLACK);
// Change the top of the scroll area
yStart+=TEXT_HEIGHT;
// The value must wrap around as the screen memory is a circular buffer
if (yStart >= YMAX - BOT_FIXED_AREA) yStart = TOP_FIXED_AREA + (yStart - YMAX + BOT_FIXED_AREA);
// Now we can scroll the display
scrollAddress(yStart);
return yTemp;
}
// ##############################################################################################
// Setup a portion of the screen for vertical scrolling
// ##############################################################################################
// We are using a hardware feature of the display, so we can only scroll in portrait orientation
void setupScrollArea(uint16_t tfa, uint16_t bfa) {
tft.writecommand(ILI9341_VSCRDEF); // Vertical scroll definition
tft.writedata(tfa >> 8); // Top Fixed Area line count
tft.writedata(tfa);
tft.writedata((YMAX-tfa-bfa)>>8); // Vertical Scrolling Area line count
tft.writedata(YMAX-tfa-bfa);
tft.writedata(bfa >> 8); // Bottom Fixed Area line count
tft.writedata(bfa);
}
// ##############################################################################################
// Setup the vertical scrolling start address pointer
// ##############################################################################################
void scrollAddress(uint16_t vsp) {
tft.writecommand(ILI9341_VSCRSADD); // Vertical scrolling pointer
tft.writedata(vsp>>8);
tft.writedata(vsp);
}