/* https://wokwi.com/projects/350341364144144978 */
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
Adafruit_SSD1306 oled(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
/*
void setup() {
Serial.begin(9600);
// initialize OLED display with I2C address 0x3C
if (!oled.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
Serial.println(F("failed to start SSD1306 OLED"));
while (1);
}
delay(2000); // wait two seconds for initializing
oled.clearDisplay();
oled.setTextSize(1);
oled.setTextColor(WHITE);
oled.setCursor(0, 2);
oled.println("Young Engineers");
oled.setTextSize(3);
oled.setTextColor(WHITE);
oled.setCursor(9, 13);
oled.println("Tetris");
oled.display();
}
*/
//Arduino Tetris Game
//Code credits: "Mantex Electronics" https://mantex.web.app/arduino_tetris.html
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define WIDTH 64 // OLED display width, in pixels
#define HEIGHT 128 // OLED display height, in pixels
Adafruit_SSD1306 display(128, 64, &Wire, -1);
const char pieces_S_l[2][2][4] = { { {0, 0, 1, 1}, {0, 1, 1, 2} },
{ {0, 1, 1, 2}, {1, 1, 0, 0} } };
const char pieces_S_r[2][2][4] = { { {1, 1, 0, 0}, {0, 1, 1, 2}},
{ {0, 1, 1, 2}, {0, 0, 1, 1} } };
const char pieces_L_l[4][2][4] = { { {0, 0, 0, 1}, {0, 1, 2, 2} },
{ {0, 1, 2, 2}, {1, 1, 1, 0} },
{ {0, 1, 1, 1}, {0, 0, 1, 2} },
{ {0, 0, 1, 2}, {1, 0, 0, 0} } };
const char pieces_Sq[1][2][4] = { { {0, 1, 0, 1}, {0, 0, 1, 1} } };
const char pieces_T[4][2][4] = { { {0, 0, 1, 0}, {0, 1, 1, 2} },
{ {0, 1, 1, 2}, {1, 0, 1, 1} },
{ {1, 0, 1, 1}, {0, 1, 1, 2} },
{ {0, 1, 1, 2}, {0, 0, 1, 0} } };
const char pieces_l[2][2][4] = { { {0, 1, 2, 3}, {0, 0, 0, 0} },
{ {0, 0, 0, 0}, {0, 1, 2, 3} } };
const short MARGIN_TOP = 19;
const short MARGIN_LEFT = 3;
const short SIZE = 5;
const short TYPES = 6;
#define SPEAKER_PIN 11 // Adjust according to your hardware
const int MELODY_LENGTH = 10;
const int MELODY_NOTES[MELODY_LENGTH] = {262, 294, 330, 262};
const int MELODY_DURATIONS[MELODY_LENGTH] = {500, 500, 500, 500};
int click[] = { 1047 };
int click_duration[] = { 100 };
int erase[] = { 2093 };
int erase_duration[] = { 100 };
word currentType, nextType, rotation;
short pieceX, pieceY;
short piece[2][4];
int interval = 20, score;
long timer, delayer;
boolean grid[10][18];
boolean b1, b2, b3;
int left = 15; // Adjust according to your hardware
int right = 2; // Adjust according to your hardware
int change = 4; // Adjust according to your hardware
int speed = 5; // Adjust according to your hardware
void checkLines() {
boolean full;
for (short y = 17; y >= 0; y--) {
full = true;
for (short x = 0; x < 10; x++) {
full = full && grid[x][y];
}
if (full) {
breakLine(y);
y++;
}
}
}
void breakLine(short line) {
tone(SPEAKER_PIN, erase[0], 1000 / erase_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
for (short y = line; y >= 0; y--) {
for (short x = 0; x < 10; x++) {
grid[x][y] = grid[x][y - 1];
}
}
for (short x = 0; x < 10; x++) {
grid[x][0] = 0;
}
display.invertDisplay(true);
delay(50);
display.invertDisplay(false);
score += 10;
}
void refresh() {
display.clearDisplay();
drawLayout();
drawGrid();
drawPiece(currentType, 0, pieceX, pieceY);
display.display();
}
void drawGrid() {
for (short x = 0; x < 10; x++)
for (short y = 0; y < 18; y++)
if (grid[x][y])
display.fillRect(MARGIN_LEFT + (SIZE + 1)*x, MARGIN_TOP + (SIZE + 1)*y, SIZE, SIZE, WHITE);
}
boolean nextHorizontalCollision(short piece[2][4], int amount) {
for (short i = 0; i < 4; i++) {
short newX = pieceX + piece[0][i] + amount;
if (newX > 9 || newX < 0 || grid[newX][pieceY + piece[1][i]])
return true;
}
return false;
}
boolean nextCollision() {
for (short i = 0; i < 4; i++) {
short y = pieceY + piece[1][i] + 1;
short x = pieceX + piece[0][i];
if (y > 17 || grid[x][y])
return true;
}
return false;
}
void generate() {
currentType = nextType;
nextType = random(TYPES);
if (currentType != 5)
pieceX = random(9);
else
pieceX = random(7);
pieceY = 0;
rotation = 0;
copyPiece(piece, currentType, rotation);
}
void drawPiece(short type, short rotation, short x, short y) {
for (short i = 0; i < 4; i++)
display.fillRect(MARGIN_LEFT + (SIZE + 1) * (x + piece[0][i]), MARGIN_TOP + (SIZE + 1) * (y + piece[1][i]), SIZE, SIZE, WHITE);
}
void drawNextPiece() {
short nPiece[2][4];
copyPiece(nPiece, nextType, 0);
for (short i = 0; i < 4; i++)
display.fillRect(50 + 3 * nPiece[0][i], 4 + 3 * nPiece[1][i], 2, 2, WHITE);
}
void copyPiece(short piece[2][4], short type, short rotation) {
switch (type) {
case 0: //L_l
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_L_l[rotation][0][i];
piece[1][i] = pieces_L_l[rotation][1][i];
}
break;
case 1: //S_l
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_S_l[rotation][0][i];
piece[1][i] = pieces_S_l[rotation][1][i];
}
break;
case 2: //S_r
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_S_r[rotation][0][i];
piece[1][i] = pieces_S_r[rotation][1][i];
}
break;
case 3: //Sq
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_Sq[0][0][i];
piece[1][i] = pieces_Sq[0][1][i];
}
break;
case 4: //T
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_T[rotation][0][i];
piece[1][i] = pieces_T[rotation][1][i];
}
break;
case 5: //l
for (short i = 0; i < 4; i++) {
piece[0][i] = pieces_l[rotation][0][i];
piece[1][i] = pieces_l[rotation][1][i];
}
break;
}
}
short getMaxRotation(short type) {
if (type == 1 || type == 2 || type == 5)
return 2;
else if (type == 0 || type == 4)
return 4;
else if (type == 3)
return 1;
else
return 0;
}
boolean canRotate(short rotation) {
short piece[2][4];
copyPiece(piece, currentType, rotation);
return !nextHorizontalCollision(piece, 0);
}
void drawLayout() {
display.drawLine(0, 15, WIDTH, 15, WHITE);
display.drawRect(0, 0, WIDTH, HEIGHT, WHITE);
drawNextPiece();
char text[6];
itoa(score, text, 10);
drawText(text, getNumberLength(score), 7, 4);
}
short getNumberLength(int n) {
short counter = 1;
while (n >= 10) {
n /= 10;
counter++;
}
return counter;
}
void drawText(char text[], short length, int x, int y) {
display.setTextSize(1); // Normal 1:1 pixel scale
display.setTextColor(WHITE); // Draw white text
display.setCursor(x, y); // Start at top-left corner
display.cp437(true); // Use full 256 char 'Code Page 437' font
for (short i = 0; i < length; i++)
display.write(text[i]);
}
void setup() {
pinMode(left, INPUT_PULLUP);
pinMode(right, INPUT_PULLUP);
pinMode(change, INPUT_PULLUP);
pinMode(speed, INPUT_PULLUP);
pinMode(SPEAKER_PIN, OUTPUT);
Serial.begin(9600); Serial.println("Tetris startet ... ");
// SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3D for 128x64
Serial.println(F("SSD1306 allocation failed"));
for (;;); // Don't proceed, loop forever
}
display.setRotation(1);
display.clearDisplay();
//display.drawBitmap(3, 23, mantex_logo, 64, 82, WHITE);
display.display();
delay(2000);
display.clearDisplay();
drawLayout();
display.display();
randomSeed(analogRead(0));
nextType = random(TYPES);
generate();
timer = millis();
}
#include "pitches.h"
#define SPEAKER_PIN 14
const uint8_t buttonPins[] = { 4, 15, 5, 2 };
const int buttonTones[] = { NOTE_D4, NOTE_D4, NOTE_D4, NOTE_D4 };
const int numTones = sizeof(buttonPins) / sizeof(buttonPins[0]);
void setup() {
for (uint8_t i = 0; i < numTones; i++) {
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
}
void loop() {
int pitch = 0;
for (uint8_t i = 0; i < numTones; i++) {
if (digitalRead(buttonPins[i]) == LOW) {
pitch = buttonTones[i];
}
}
if (pitch) {
tone(SPEAKER_PIN, pitch);
} else {
noTone(SPEAKER_PIN);
}
}
void loop() {
if (millis() - timer > interval) {
checkLines();
refresh();
if (nextCollision()) {
for (short i = 0; i < 4; i++)
grid[pieceX + piece[0][i]][pieceY + piece[1][i]] = 1;
generate();
} else
pieceY++;
timer = millis();
}
if (!digitalRead(left)) {
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if (b1) {
if (!nextHorizontalCollision(piece, -1)) {
pieceX--;
refresh();
}
b1 = false;
}
} else {
b1 = true;
}
if (!digitalRead(right)) {
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if (b2) {
if (!nextHorizontalCollision(piece, 1)) {
pieceX++;
refresh();
}
b2 = false;
}
} else {
b2 = true;
}
if (!digitalRead(speed)) {
interval = 20;
} else {
interval = 400;
}
if (!digitalRead(change)) {
tone(SPEAKER_PIN, click[0], 1000 / click_duration[0]);
delay(100);
noTone(SPEAKER_PIN);
if (b3) {
if (rotation == getMaxRotation(currentType) - 1 && canRotate(0)) {
rotation = 0;
} else if (canRotate(rotation + 1)) {
rotation++;
}
copyPiece(piece, currentType, rotation);
refresh();
b3 = false;
delayer = millis();
}
} else if (millis() - delayer > 50) {
b3 = true;
}
} // loop endet