#include "pitches.h"
#define BUTTON_PIN 16 // ESP32 GPIO16 pin connected to button's pin
#define BUZZER_PIN 21 // ESP32 GPIO21 pin connected to Buzzer's pin
// notes in the melody:
int melody[] = {
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_G5, NOTE_C5, NOTE_D5,
NOTE_E5,
NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5,
NOTE_F5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_D5, NOTE_D5, NOTE_E5,
NOTE_D5, NOTE_G5
};
// note durations: 4 = quarter note, 8 = eighth note, etc, also called tempo:
int noteDurations[] = {
8, 8, 4,
8, 8, 4,
8, 8, 8, 8,
2,
8, 8, 8, 8,
8, 8, 8, 16, 16,
8, 8, 8, 8,
4, 4
};
void setup() {
Serial.begin(9600); // initialize serial
pinMode(BUTTON_PIN, INPUT_PULLUP); // set ESP32 pin to input pull-up mode
}
void loop() {
int buttonState = digitalRead(BUTTON_PIN); // read new state
if (buttonState == LOW) { // button is pressed
Serial.println("The button is being pressed");
buzzer();
}
}
void buzzer() {
// iterate over the notes of the melody:
int size = sizeof(noteDurations) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(BUZZER_PIN, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(BUZZER_PIN);
}
}
Loading
esp32-devkit-c-v4
esp32-devkit-c-v4
btn1:1.l
btn1:2.l
btn1:1.r
btn1:2.r
bz1:1
bz1:2