#include "pitches.h"
#define POTENTIOMETER_PIN 33 // ESP32 pin GPIO36 (ADC0) connected to Potentiometer pin
#define BUZZER_PIN 18 // ESP32 pin GPIO21 connected to Buzzer's pin
#define VOLTAGE_THRESHOLD 2.5 // Voltages
// notes in the melody:
int melody[] = {
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_G5, NOTE_C5, NOTE_D5,
NOTE_E5,
NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5,
NOTE_F5, NOTE_E5, NOTE_E5, NOTE_E5, NOTE_E5,
NOTE_E5, NOTE_D5, NOTE_D5, NOTE_E5,
NOTE_D5, NOTE_G5
};
// note durations: 4 = quarter note, 8 = eighth note, etc, also called tempo:
int noteDurations[] = {
8, 8, 4,
8, 8, 4,
8, 8, 8, 8,
2,
8, 8, 8, 8,
8, 8, 8, 16, 16,
8, 8, 8, 8,
4, 4
};
void setup() {
}
void loop() {
int analogValue = analogRead(POTENTIOMETER_PIN); // read the input on analog pin
float voltage = floatMap(analogValue, 0, 1023, 0, 5); // Rescale to potentiometer's voltage
if (voltage > VOLTAGE_THRESHOLD)
playMelody(); // play a song
}
float floatMap(float x, float in_min, float in_max, float out_min, float out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
void playMelody() {
// iterate over the notes of the melody:
int size = sizeof(noteDurations) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / noteDurations[thisNote];
tone(BUZZER_PIN, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(BUZZER_PIN);
}
}