// Define pin numbers for lights, buzzer, and button
const int greenLight = 2;
const int redLight1 = 3;
const int redLight2 = 4;
const int buzzer = 10;
const int button = 1;
// Change to 0.5 for a slower version of the song, 1.25 for a faster version
const float songSpeed = 1.0;
// Defining frequency of each music note
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Pac-Man theme song notes and durations
int notes[] = {
NOTE_B4, NOTE_B5, NOTE_FS5, NOTE_DS5,
NOTE_B5, NOTE_FS5, NOTE_DS5, NOTE_C5,
NOTE_B5, NOTE_FS5, NOTE_DS5, NOTE_B4,
NOTE_CS5, NOTE_D5, NOTE_CS5, NOTE_B4,
NOTE_CS5, NOTE_D5, NOTE_CS5, NOTE_B4,
NOTE_B4, NOTE_B4, NOTE_C5, NOTE_D5,
NOTE_G4, NOTE_F4, NOTE_DS4, NOTE_B4,
NOTE_CS5, NOTE_D5, NOTE_CS5, NOTE_B4,
NOTE_CS5, NOTE_D5, NOTE_CS5, NOTE_B4
};
int durations[] = {
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150,
150, 150, 150, 150
};
void setup() {
pinMode(greenLight, OUTPUT);
pinMode(redLight1, OUTPUT);
pinMode(redLight2, OUTPUT);
pinMode(buzzer, OUTPUT);
pinMode(button, INPUT);
// Turn on red lights initially
digitalWrite(redLight1, HIGH);
digitalWrite(redLight2, HIGH);
digitalWrite(greenLight, LOW);
}
void loop() {
if (digitalRead(button) == HIGH) {
// Turn off red lights and turn on green light
digitalWrite(redLight1, LOW);
digitalWrite(redLight2, LOW);
digitalWrite(greenLight, HIGH);
// Play the song
playSong();
// Turn off green light and turn on red lights after the song
digitalWrite(greenLight, LOW);
digitalWrite(redLight1, HIGH);
digitalWrite(redLight2, HIGH);
}
}
void playSong() {
const int totalNotes = sizeof(notes) / sizeof(int);
for (int i = 0; i < totalNotes; i++) {
const int currentNote = notes[i];
float wait = durations[i] / songSpeed;
// Play tone if currentNote is not 0 frequency, otherwise pause (noTone)
if (currentNote != 0) {
tone(buzzer, currentNote, wait); // tone(pin, frequency, duration)
} else {
noTone(buzzer);
}
// delay is used to wait for tone to finish playing before moving to next loop
delay(wait * 1.3); // Adding a bit of delay to separate notes
}
noTone(buzzer); // Ensure the buzzer is turned off after the song is played
}