#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27, 16, 2);
// define custom characters/arrays - every character is 5x8 "pixels"
byte gauge_empty[8] = {B11111, B00000, B00000, B00000, B00000, B00000, B00000, B11111}; // empty middle piece
byte gauge_fill_1[8] = {B11111, B10000, B10000, B10000, B10000, B10000, B10000, B11111}; // filled gauge - 1 column
byte gauge_fill_2[8] = {B11111, B11000, B11000, B11000, B11000, B11000, B11000, B11111}; // filled gauge - 2 columns
byte gauge_fill_3[8] = {B11111, B11100, B11100, B11100, B11100, B11100, B11100, B11111}; // filled gauge - 3 columns
byte gauge_fill_4[8] = {B11111, B11110, B11110, B11110, B11110, B11110, B11110, B11111}; // filled gauge - 4 columns
byte gauge_fill_5[8] = {B11111, B11111, B11111, B11111, B11111, B11111, B11111, B11111}; // filled gauge - 5 columns
byte gauge_left[8] = {B11111, B10000, B10000, B10000, B10000, B10000, B10000, B11111}; // left part of gauge - empty
byte gauge_right[8] = {B11110, B00010, B00011, B00001, B00001, B00011, B00010, B11110}; // right part of gauge - empty
byte gauge_mask_left[8] = {B11111, B11111, B11111, B11111, B11111, B11111, B11111, B11111}; // mask for rounded corners for leftmost character
byte gauge_mask_right[8] = {B11110, B11110, B11111, B11111, B11111, B11111, B11110, B11110}; // mask for rounded corners for rightmost character
byte warning_icon[8] = {B00100, B00100, B01110, B01010, B11011, B11111, B11011, B11111}; // warning icon - just because we still have one custom character left
byte gauge_left_dynamic[8]; // left part of gauge dynamic - will be set in the loop function
byte gauge_right_dynamic[8]; // right part of gauge dynamic - will be set in the loop function
int cpu_gauge = 0; // value for the CPU gauge
char buffer[16]; // helper buffer to store C-style strings (generated with sprintf function)
int move_offset = 0; // used to shift bits for the custom characters
const int gauge_size_chars = 16; // width of the gauge in number of characters
char gauge_string[gauge_size_chars + 1]; // string that will include all the gauge character to be printed
int parsed_int_from_serial;
void setup()
{
lcd.init(); // initialize the 16x2 lcd module
lcd.backlight(); // enable backlight for the LCD module
lcd.createChar(7, gauge_empty); // middle empty gauge
lcd.createChar(1, gauge_fill_1); // filled gauge - 1 column
lcd.createChar(2, gauge_fill_2); // filled gauge - 2 columns
lcd.createChar(3, gauge_fill_3); // filled gauge - 3 columns
lcd.createChar(4, gauge_fill_4); // filled gauge - 4 columns
lcd.createChar(0, warning_icon); // warning icon - just because we have one more custom character that we could use
Serial.begin(9600); // open serial port, set data rate to 9600 bps
Serial.println("Serial Initialized");
Serial.println("Send any value to change the gauge");
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Initialized");
delay(2000);
}
void loop() {
float units_per_pixel = (gauge_size_chars * 5.0) / 100.0; // every character is 5px wide, we want to count from 0-100
int value_in_pixels = round(cpu_gauge * units_per_pixel); // cpu_gauge value converted to pixel width
int tip_position = 0; // 0= not set, 1=tip in first char, 2=tip in middle, 3=tip in last char
if (value_in_pixels < 5) {
tip_position = 1; // tip is inside the first character
}
else if (value_in_pixels > gauge_size_chars * 5.0 - 5) {
tip_position = 3; // tip is inside the last character
}
else {
tip_position = 2; // tip is somewhere in the middle
}
move_offset = 4 - ((value_in_pixels - 1) % 5); // value for offseting the pixels for the smooth filling
for (int i = 0; i < 8; i++) { // dynamically create left part of the gauge
if (tip_position == 1) {
gauge_left_dynamic[i] = (gauge_fill_5[i] << move_offset) | gauge_left[i]; // tip on the first character
}
else {
gauge_left_dynamic[i] = gauge_fill_5[i]; // tip not on the first character
}
gauge_left_dynamic[i] = gauge_left_dynamic[i] & gauge_mask_left[i]; // apply mask for rounded corners
}
for (int i = 0; i < 8; i++) { // dynamically create right part of the gauge
if (tip_position == 3) {
gauge_right_dynamic[i] = (gauge_fill_5[i] << move_offset) | gauge_right[i]; // tip on the last character
}
else {
gauge_right_dynamic[i] = gauge_right[i]; // tip not on the last character
}
gauge_right_dynamic[i] = gauge_right_dynamic[i] & gauge_mask_right[i]; // apply mask for rounded corners
}
lcd.createChar(5, gauge_left_dynamic); // create custom character for the left part of the gauge
lcd.createChar(6, gauge_right_dynamic); // create custom character for the right part of the gauge
for (int i = 0; i < gauge_size_chars; i++) { // set all the characters for the gauge
if (i == 0) {
gauge_string[i] = byte(5); // first character = custom left piece
}
else if (i == gauge_size_chars - 1) {
gauge_string[i] = byte(6); // last character = custom right piece
}
else { // character in the middle, could be empty, tip or fill
if (value_in_pixels <= i * 5) {
gauge_string[i] = byte(7); // empty character
}
else if (value_in_pixels > i * 5 && value_in_pixels < (i + 1) * 5) {
gauge_string[i] = byte(5 - move_offset); // tip
}
else {
gauge_string[i] = byte(255); // filled character
}
}
}
// gauge drawing
lcd.setCursor(0, 0); // move cursor to top left
sprintf(buffer, "Battery:%3d%% ", cpu_gauge); // set a string as CPU: XX%, with the number always taking at least 3 character
lcd.print(buffer); // print the string on the display
lcd.write(byte(0)); // print warning character
lcd.print(" ");
lcd.setCursor(0, 1); // move the cursor to the next line
lcd.print(gauge_string); // display the gauge
if (Serial.available() > 0) { // some data is available in the serial buffer
parsed_int_from_serial = Serial.parseInt(); // read the integer value from the buffer
if (parsed_int_from_serial != 0) {
cpu_gauge = parsed_int_from_serial;
Serial.print("Gauge value: ");
Serial.println(parsed_int_from_serial); // send the same value back using the serial port
}
}
//delay(100); // wait for a while - 100ms = update the screen 10x in a second
}