//INCLUDES
  #include <OneWire.h>
  #include <DallasTemperature.h>
  #include <Adafruit_GFX.h>
  #include <Wire.h>
  #include <Adafruit_SSD1306.h>
  #include <SPI.h>
//DEFINES
  #define SENSOR 16
  #define SCREEN_HEIGHT 128
  #define SCREEN_WIDTH 64

  OneWire oneWire(SENSOR);
DallasTemperature DS18B20(&oneWire);

// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
#define OLED_RESET     -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);

byte FPS = 8; // FPS Mode, options: 1 = 23, 2 = 24, 3 = 25, 4 = 29, 5 = 30, 6 = 50, 7 = 59, 8 = 60
byte SPEED = 1; // Pulse speed, 1 = 1 pulse per frame, 2 = 1 pulse per 10 frames, 3 = 1 pulse per second, 4 = 1 pulse per minute 


//VARIABLES
  float tempC;
  float tempF;
  float tempK;

/////////////////////VOIDS/////////////////////////


void disptemp(void) {
display.clearDisplay();
display.setTextSize(1);
display.setCursor(0,0);
display.setTextColor(WHITE);
display.println (F("T:"));
display.println (tempC);
display.display ();
delay(500);

}

void upptemp(void) {
display.clearDisplay();
display.setCursor(0,0);
display.println (F("T:"));
display.println (tempC);
display.display ();
delay(500);

}


void obtemp (void) {
  DS18B20.requestTemperatures(); //request for values
tempC = DS18B20.getTempCByIndex(0);  // read temperature in °C
}

void setup() {
  // put your setup code here, to run once:
  Serial.begin(115200);
  Serial.println("Hello, termometer!");
  //Pin Declarations
  pinMode(22,OUTPUT);
  pinMode(16, INPUT);
  //SENSOR STARTUP
  DS18B20.begin();

  if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { 
    Serial.println(F("SSD1306 allocation failed"));
    for(;;); // Don't proceed, loop forever
  }

  // Show initial display buffer contents on the screen --
  // the library initializes this with an Adafruit splash screen.
  display.display();
  delay(2000); // Pause for 2 seconds

  // Clear the buffer
  display.clearDisplay();

  // Draw a single pixel in white
  display.drawPixel(10, 10, WHITE);

  // Show the display buffer on the screen. You MUST call display() after
  // drawing commands to make them visible on screen!
  display.display();
  delay(500);
disptemp();

}

void loop() {
  // put your main code here, to run repeatedly:
  //MAIN CPP
obtemp();
//Disp
upptemp();

}
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