#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library
// Define the RGB matrix panel configuration
#define CLK 8 // Clock pin
#define OE 9 // Output Enable pin
#define LAT 10 // Latch pin
#define A A0 // Address pin A
#define B A1 // Address pin B
#define C A2 // Address pin C
#define D A3 // Address pin D
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false, 64); // 32x32 RGB matrix
// Face pattern (example, you can design your own)
const uint32_t facePattern[32] = {
0b00000000000011110000000000000000,
0b00000000011111111100000000000000,
0b00000000111111111110000000000000,
0b00000001111111111111000000000000,
0b00000011111111111111100000000000,
0b00000111111111111111110000000000,
0b00001111110000000011111100000000,
0b00011111000000000001111110000000,
0b00111110000000000000111111000000,
0b00111100000000000000011111000000,
0b01111000000000000000001111100000,
0b01110000000000000000000111100000,
0b11100000000000000000000011110000,
0b11100000000000000000000011110000,
0b11000000000000000000000001110000,
0b11000000000000000000000001110000,
0b11000000000000000000000001110000,
0b11000000000000000000000001110000,
0b11100000000000000000000011110000,
0b11100000000000000000000011110000,
0b01110000000000000000000111100000,
0b01111000000000000000001111100000,
0b00111100000000000000011111000000,
0b00111110000000000000111111000000,
0b00011111000000000001111110000000,
0b00001111110000000011111100000000,
0b00000111111111111111110000000000,
0b00000011111111111111100000000000,
0b00000001111111111111000000000000,
0b00000000111111111110000000000000,
0b00000000011111111100000000000000,
0b00000000000011110000000000000000
};
void setup() {
matrix.begin();
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
if (facePattern[y] & (1 << (31 - x))) {
matrix.drawPixel(x, y, matrix.Color333(7, 7, 7)); // White color
} else {
matrix.drawPixel(x, y, matrix.Color333(0, 0, 0)); // Black color
}
}
}
}
void loop() {
// No need to do anything here
}