#include <Wire.h>
#include <LiquidCrystal_I2C.h>
#include <math.h>
#define LDR_PIN A0
#define RELAY_PIN 7
// LDR Characteristics
const float GAMMA = 0.7;
const float RL10 = 50;
LiquidCrystal_I2C lcd(0x27, 20, 4);
void setup() {
pinMode(LDR_PIN, INPUT);
pinMode(RELAY_PIN, OUTPUT);
lcd.init();
lcd.backlight();
}
void loop() {
int analogValue = analogRead(LDR_PIN);
float voltage = analogValue / 1024.0 * 5.0;
float resistance = 2000 * voltage / (1 - voltage / 5.0);
float lux = pow(RL10 * 1e3 * pow(10, GAMMA) / resistance, (1 / GAMMA));
lcd.setCursor(2, 0);
lcd.print("Room: ");
if (lux > 50) {
lcd.print("Light!");
digitalWrite(RELAY_PIN, LOW); // Turn off the street lamp (relay inactive)
} else {
lcd.print("Dark ");
digitalWrite(RELAY_PIN, HIGH); // Turn on the street lamp (relay active)
}
lcd.setCursor(0, 1);
lcd.print("Lux: ");
lcd.print(lux);
lcd.print(" ");
delay(1000); // Delay for stability and to reduce LCD flickering
}