#include <Adafruit_NeoPixel.h>
#define PIN 41 // Output pin for data
#define LED_COUNT 112 // Total amount of different LEDs
Adafruit_NeoPixel strip = Adafruit_NeoPixel(LED_COUNT, PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show();
}
void loop() {
// Sequenze monocolore
//
colorWipe(strip.Color(255, 0, 0), 30); // Red
theaterChase(strip.Color(255, 255, 0), 30); // Red
colorWipe(strip.Color(0, 255, 0), 30); // Green
theaterChase(strip.Color(0, 255, 255), 30); // Green
colorWipe(strip.Color(0, 0, 255), 30); // Blue
theaterChase(strip.Color(255, 0, 255), 30); // Blue
//
/* Tremolii
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color(0, 0, 127), 50); // Blue
*/
//
// rainbow(20);
// rainbowCycle(20);
// theaterChaseRainbow(10);
//
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void colorWipe2(uint32_t c, uint8_t wait) {
int n=int(strip.numPixels()/3);
for(uint16_t i=0; i<n; i++) {
strip.setPixelColor(i, c);
strip.setPixelColor(i+n, c);
strip.setPixelColor(i+2*n, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i*256/strip.numPixels())+j)&255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
//turn every third pixel on
strip.setPixelColor(i+q, Wheel( (i+j) % 255));
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}