// Memasukkan pustaka yang diperlukan:
#include <MD_Parola.h>
#include <MD_MAX72xx.h>
#include <SPI.h>
// Mendefiniskan jenis perangkat keras, ukuran, nomor pin keluaran:
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 8 // Definisi jumlah display yang terhubung
#define CLK_PIN 13 // CLK atau SCK
#define Data_PIN 11 // Data atau MOSI
#define CS_PIN 10 // CS atau SS
// Membuat instan baru dari class MD_Parola dengan hardware koneksi SPI:
MD_Parola P = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
struct animations
{
textEffect_t anim_in; // Animation type
textEffect_t anim_out;// Animation type
const char * textOut; // Text to display
uint16_t speed; // Animation speed (multiplier for library default)
uint16_t pause; // pause (multiplier for library default)
textPosition_t just;
};
animations animList[] =
{
{ PA_SCROLL_LEFT, PA_SCROLL_LEFT , "Ruang Guru ", 9, 0, PA_LEFT },
{ PA_BLINDS, PA_GROW_DOWN, "Haswia, S.Pd", 1, 2 , PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN, "Muchlis,S.T", 1, 2 , PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN ,"Julkifly, S.T", 1, 2 ,PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN ,"Safrudin, S.T", 1, 2 ,PA_CENTER},
{ PA_SCROLL_LEFT, PA_SCROLL_LEFT , "Teknik Audio Video ", 9, 0, PA_LEFT },
{ PA_BLINDS, PA_GROW_DOWN, "Semangat", 1, 2 , PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN, "Tekun", 1, 2 , PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN, "Kreativitas", 1, 2 , PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN ,"Do'a", 1, 2 ,PA_CENTER},
{ PA_BLINDS, PA_GROW_DOWN ,"Sukses", 1, 2 ,PA_CENTER},
{ PA_SCROLL_LEFT, PA_SCROLL_LEFT , "SMK NEGERI 2 TERNATE ", 9, 0, PA_LEFT },
{ PA_SCROLL_LEFT, PA_SCROLL_LEFT , "Jln. Batu Angus No.1 Ternate ", 9, 0, PA_LEFT },
};
void setup() {
P.begin();
for (uint8_t i=0; i<ARRAY_SIZE(animList); i++)
{
animList[i].speed *= P.getSpeed(); animList[i].pause *= 500;
}
}
void loop() {
static uint8_t i = 0; // text effect index
if (P.displayAnimate())// animates and returns true when an animation is completed
{
if (i == ARRAY_SIZE(animList))i = 0; // reset loop index
P.displayText(animList[i].textOut, animList[i].just, animList[i].speed,
animList[i].pause, animList[i].anim_in, animList[i].anim_out);
delay(500);
i++; // then set up for next text effect
}
}