class Led {
private:
byte pin;
public:
Led(byte pin) {
this->pin = pin;
init();
}
void init() {
pinMode(pin, OUTPUT);
off();
}
void on() {
digitalWrite(pin, HIGH);
}
void off() {
digitalWrite(pin, LOW);
}
};
class Button {
private:
byte pin;
byte state;
byte lastReading;
unsigned long lastDebounceTime = 0;
unsigned long debounceDelay = 50;
public:
Button(byte pin) {
this->pin = pin;
lastReading = LOW;
init();
}
void init() {
pinMode(pin, INPUT);
update();
}
void update() {
byte newReading = digitalRead(pin);
if (newReading != lastReading) {
lastDebounceTime = millis();
}
if (millis() - lastDebounceTime > debounceDelay) {
state = newReading;
}
lastReading = newReading;
}
byte getState() {
update();
return state;
}
bool isPressed() {
return (getState() == HIGH);
}
};
#define LED1 12
#define LED2 13
#define LED3 11
#define LED4 10
#define BUTTON_PIN 7
Led led1(LED1);
Led led2(LED2);
Led led3(LED3);
Led led4(LED4);
Button button1(BUTTON_PIN);
void setup() {
pinMode(LED1, OUTPUT);
pinMode(LED2, OUTPUT);
pinMode(LED3, OUTPUT);
pinMode(LED4, OUTPUT);
}
void loop() {
if (button1.isPressed()) {
led1.on();
led2.on();
led3.on();
led4.on();
}else{
led1.off();
led2.off();
led3.off();
led4.off();
}
}