#include <SevSeg.h>
#include "Button.h"
#include "AlarmTone.h" //library
#include "Clock.h"
#include "config.h"
const int COLON_PIN = 13;
const int SPEAKER_PIN = A0;
Button hourButton(A3);
Button minuteButton(A2); //buttons manuell
Clock clock;
SevSeg sevseg;
enum DisplayState {
DisplayClock,
DisplayAlarmStatus,
DisplayAlarmTime,
DisplayAlarmActive,
DisplaySnooze,
};
DisplayState displayState = DisplayClock;
long lastStateChange = 0;
void changeDisplayState(DisplayState newValue) {
displayState = newValue;
lastStateChange = millis();
}
long millisSinceStateChange() {
return millis() - lastStateChange;
}
void setColon(bool value) {
digitalWrite(COLON_PIN, LOW);
}
void displayTime() {
DateTime aktuell = clock.now();
bool blinkState = aktuell.second() % 2 == 0;
sevseg.setNumber(aktuell.hour() * 100 + aktuell.minute());
setColon(blinkState);
}
void clockState() {
displayTime();
// if (alarmButton.read() == Button::RELEASED && clock.alarmActive()) {
// Read alarmButton has_changed() to clear its state
// alarmButton.has_changed();
// changeDisplayState(DisplayAlarmActive);
// return;
// }
if (hourButton.pressed()) {
clock.incrementHour();
}
if (minuteButton.pressed()) {
clock.incrementMinute();
}
/* if (alarmButton.pressed()) {
clock.toggleAlarm();
changeDisplayState(DisplayAlarmStatus);
}*/
}
/*void alarmStatusState() {
setColon(false);
sevseg.setChars(clock.alarmEnabled() ? " on" : " off");
if (millisSinceStateChange() > ALARM_STATUS_DISPLAY_TIME) {
changeDisplayState(clock.alarmEnabled() ? DisplayAlarmTime : DisplayClock);
return;
}
}*/
void alarmTimeState() {
DateTime alarm = clock.alarmTime();
sevseg.setNumber(alarm.hour() * 100 + alarm.minute(), -1);
/* if (millisSinceStateChange() > ALARM_HOUR_DISPLAY_TIME || alarmButton.pressed()) {
changeDisplayState(DisplayClock);
return;
}*/
if (hourButton.pressed()) {
clock.incrementAlarmHour();
lastStateChange = millis();
}
if (minuteButton.pressed()) {
clock.incrementAlarmMinute();
lastStateChange = millis();
}
/* if (alarmButton.pressed()) {
changeDisplayState(DisplayClock);
}*/
}
/*void alarmState() {
displayTime();
if (alarmButton.read() == Button::RELEASED) {
alarmTone.play();
}
if (alarmButton.pressed()) {
alarmTone.stop();
}
if (alarmButton.released()) {
alarmTone.stop();
bool longPress = alarmButton.repeat_count() > 0;
if (longPress) {
clock.stopAlarm();
changeDisplayState(DisplayClock);
} else {
clock.snooze();
changeDisplayState(DisplaySnooze);
}
}
}*/
void setup() {
clock.begin();
hourButton.begin();
hourButton.set_repeat(500, 200);
minuteButton.begin();
minuteButton.set_repeat(500, 200);
/* alarmButton.begin();
alarmButton.set_repeat(1000, -1);*/
pinMode(COLON_PIN, OUTPUT);
byte digits = 4;
byte digitPins[] = {7, 10, 11, 2};
byte segmentPins[] = {8, 12, 4, 5, 6, 9, 3};
bool resistorsOnSegments = false;
bool updateWithDelays = false;
bool leadingZeros = true;
bool disableDecPoint = true;
sevseg.begin(DISPLAY_TYPE, digits, digitPins, segmentPins, resistorsOnSegments,
updateWithDelays, leadingZeros, disableDecPoint);
sevseg.setBrightness(90);
}
void loop() {
sevseg.refreshDisplay();
switch (displayState) {
case DisplayClock:
clockState();
break;
case DisplayAlarmTime:
alarmTimeState();
break;
/* case DisplayAlarmActive:
alarmState();
break;
case DisplaySnooze:
snoozeState();
break;*/
}
// if
// digitalWrite(COLON_PIN, HIGH);
}