#include "MatrixMath.h"
#define N (2)
float A[N][N];
float B[N][N];
float C[N][N];
float v[N]; // This is a row vector
float w[N];
float max = 10; // maximum random matrix entry range
void setup()
{
Serial.begin(9600);
// Initialize matrices
for (int i = 0; i < N; i++)
{
v[i] = i + 1; // vector of sequential numbers
for (int j = 0; j < N; j++)
{
A[i][j] = random(max) - max / 2.0f; // A is random
if (i == j)
{
B[i][j] = 1.0f; // B is identity
}
else
{
B[i][j] = 0.0f;
}
}
}
}
void loop()
{
Matrix.Multiply((float*)A, (float*)B, N, N, N, (float*)C);
Serial.println("\nAfter multiplying C = A*B:");
Matrix.Print((float*)A, N, N, "A");
Matrix.Print((float*)B, N, N, "B");
Matrix.Print((float*)C, N, N, "C");
Matrix.Print((float*)v, N, 1, "v");
Matrix.Add((float*) B, (float*) C, N, N, (float*) C);
Serial.println("\nC = B+C (addition in-place)");
Matrix.Print((float*)C, N, N, "C");
Matrix.Print((float*)B, N, N, "B");
Matrix.Copy((float*)A, N, N, (float*)B);
Serial.println("\nCopied A to B:");
Matrix.Print((float*)B, N, N, "B");
Matrix.Invert((float*)A, N);
Serial.println("\nInverted A:");
Matrix.Print((float*)A, N, N, "A");
Matrix.Multiply((float*)A, (float*)B, N, N, N, (float*)C);
Serial.println("\nC = A*B");
Matrix.Print((float*)C, N, N, "C");
// Because the library uses pointers and DIY indexing,
// a 1D vector can be smoothly handled as either a row or col vector
// depending on the dimensions we specify when calling a function
Matrix.Multiply((float*)C, (float*)v, N, N, 1, (float*)w);
Serial.println("\n C*v = w:");
Matrix.Print((float*)v, N, 1, "v");
Matrix.Print((float*)w, N, 1, "w");
while(1);
}