#include <SevSeg.h>
SevSeg sevseg1; // Objek untuk seven-segment display pertama (untuk lampu merah 1)
SevSeg sevseg2; // Objek untuk seven-segment display kedua (untuk lampu merah 2)
// Pin LED
const int red1 = 2;
const int yellow1 = 3;
const int green1 = 4;
const int red2 = 5;
const int yellow2 = 6;
const int green2 = 7;
// Pin Buzzer
const int buzz = 8;
// Durasi not
int noteDurations[] = {
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4
};
// Definisi nada dalam Hz
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// Melodi sederhana
int melody1[] = {
NOTE_C4, NOTE_C4,
NOTE_D4, NOTE_C4, NOTE_F4,
NOTE_E4, NOTE_C4, NOTE_C4,
NOTE_D4, NOTE_C4, NOTE_G4,
NOTE_F4, NOTE_C4, NOTE_C4,
NOTE_C5, NOTE_A4, NOTE_F4,
NOTE_E4, NOTE_D4, NOTE_AS4, NOTE_AS4,
NOTE_A4, NOTE_F4, NOTE_G4,
NOTE_F4
};
int melody2[] = {
// Dart Vader theme (Imperial March) - Star wars
// Score available at https://musescore.com/user/202909/scores/1141521
// The tenor saxophone part was used
NOTE_AS4, NOTE_AS4, NOTE_AS4,8,//1
NOTE_F5, NOTE_C6,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6,
NOTE_AS5, NOTE_A5, NOTE_G5, NOTE_F6, NOTE_C6,
NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G5, NOTE_C5, NOTE_C5, NOTE_C5,
NOTE_F5, NOTE_C6,
NOTE_AS5
};
bool playMelody1 = true;
void setup() {
// Atur pin LED dan buzz sebagai output
pinMode(red1, OUTPUT);
pinMode(yellow1, OUTPUT);
pinMode(green1, OUTPUT);
pinMode(buzz, OUTPUT);
pinMode(red2, OUTPUT);
pinMode(yellow2, OUTPUT);
pinMode(green2, OUTPUT);
byte numDigits1 = 1;
byte digitPins1[] = {11}; // Pin digit untuk display 1
byte segmentPins1[] = {9, 10, 12, 13, A0, A1, A2}; // Pin untuk segmen a-g
sevseg1.begin(COMMON_ANODE, numDigits1, digitPins1, segmentPins1, true, false, false, true);
sevseg1.setBrightness(90);
byte numDigits2 = 1;
byte digitPins2[] = {11}; // Sama dengan display pertama
sevseg2.begin(COMMON_ANODE, numDigits2, digitPins2, segmentPins1, true, false, false, true);
sevseg2.setBrightness(90);
}
void loop() {
// Traffic Light 1 Hijau, Traffic Light 2 Merah
digitalWrite(green1, HIGH);
digitalWrite(red2, HIGH);
digitalWrite(red1, LOW);
digitalWrite(yellow1, HIGH);
digitalWrite(yellow2, HIGH);
digitalWrite(green2, LOW);
// Countdown dan mainkan melodi untuk traffic light 1
if (playMelody1) {
countdownWithMelody(sevseg1, melody1, sizeof(melody1) / sizeof(int));
} else {
countdownWithMelody(sevseg1, melody2, sizeof(melody2) / sizeof(int));
}
// Transisi ke kuning untuk Traffic Light 1
digitalWrite(yellow1, LOW);
digitalWrite(yellow2, LOW);
delay(1000); // Delay untuk lampu kuning
// Traffic Light 1 Merah, Traffic Light 2 Hijau
digitalWrite(yellow1, HIGH);
digitalWrite(yellow2, HIGH);
digitalWrite(red1, HIGH);
digitalWrite(green1, LOW);
digitalWrite(green2, HIGH);
digitalWrite(red2, LOW);
// Countdown dan mainkan melodi untuk traffic light 2
if (playMelody1) {
countdownWithMelody(sevseg2, melody2, sizeof(melody2) / sizeof(int));
} else {
countdownWithMelody(sevseg2, melody1, sizeof(melody1) / sizeof(int));
}
// Transisi ke kuning untuk Traffic Light 2
digitalWrite(yellow1, LOW);
digitalWrite(yellow2, LOW);
delay(1000); // Delay untuk lampu kuning
// Traffic Light 2 Merah, Traffic Light 1 Hijau
digitalWrite(yellow1, HIGH);
digitalWrite(yellow2, HIGH);
digitalWrite(red2, HIGH);
digitalWrite(green1, HIGH);
digitalWrite(red1, LOW);
digitalWrite(green2, LOW);
// Tukar melodi untuk siklus berikutnya
playMelody1 = !playMelody1;
// Ulangi siklus
}
void countdownWithMelody(SevSeg& sevseg, int melody[], int melodySize) {
unsigned long countdownStart = millis();
int countdownDuration = 9000; // 9 detik
int noteIndex = 0;
int remainingTime = 9;
while (millis() - countdownStart < countdownDuration) {
unsigned long currentMillis = millis();
int elapsed = (currentMillis - countdownStart) / 1000;
int currentTime = 9 - elapsed;
if (currentTime < remainingTime) {
remainingTime = currentTime;
sevseg.setNumber(remainingTime);
sevseg.refreshDisplay();
}
if (noteIndex < melodySize) {
int noteDuration = 1000 / noteDurations[noteIndex];
tone(buzz, melody[noteIndex], noteDuration);
delay(noteDuration);
noTone(buzz);
noteIndex++;
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
} else {
noteIndex = 0; // Loop melodi jika belum selesai countdown
}
}
noTone(buzz); // Pastikan buzzer dimatikan setelah selesai
}