#include <LiquidCrystal_I2C.h>
LiquidCrystal_I2C lcd(0x27, 16, 2);
const int btn3 = 2;
const int btn2 = 3;
const int btn1 = 4;
const int btn4 = 5;
const int btn5 = 6;
const int btn6 = 7;
void setup() {
// put your setup code here, to run once:
lcd.init();
lcd.backlight();
pinMode(btn1,INPUT);
pinMode(btn2,INPUT);
pinMode(btn3,INPUT);
pinMode(btn4, INPUT);
pinMode(btn5, INPUT);
pinMode(btn6, INPUT);
}
void loop() {
int buttonState1 =digitalRead(btn1);
int buttonState2 =digitalRead(btn2);
int buttonState3 =digitalRead(btn3);
int buttonState4 =digitalRead(btn4);
int buttonState5 =digitalRead(btn5);
int buttonState6 =digitalRead(btn6);
lcd.clear();
if(buttonState1==HIGH){
lcd.setCursor(0,0);
lcd.print("G");
}
else if(buttonState2==HIGH){
lcd.setCursor(0,0);
lcd.print("E");
}
else if(buttonState3==HIGH){
lcd.setCursor(0,0);
lcd.print("A");
}
else if(buttonState4==HIGH){
lcd.setCursor(0,0);
lcd.print("U");
}
else if(buttonState5==HIGH){
lcd.setCursor(0,0);
lcd.print("T");
}
else if(buttonState6==HIGH){
lcd.setCursor(0,0);
lcd.print("C");
}
delay(100);
}
//1690489968