/*
* Very simple menu on an OLED display (with 8 lines of text).
* Displays menu items from the array menu. Max. number of items is 7.
*
* This sketch uses the library "U8g2", "Bounce2" and uses 3 buttons (up/down/select).
*
*/
#include <U8g2lib.h>
#include <Bounce2.h>
#include <pitches.h>
byte button_pins[] = {9, 5, 6}; // button pins, 4,5 = up/down, 6 = select
#define NUMBUTTONS sizeof(button_pins)
Bounce * buttons = new Bounce[NUMBUTTONS];
U8X8_SSD1306_128X64_NONAME_HW_I2C display(U8X8_PIN_NONE);
#define MENU_SIZE 5
#define BUZZER_PIN 7
char *menu[MENU_SIZE] = { "Doom Theme", "Option 2", "Option 3", "Option 4", "Option 5" };
int cursor=0;
int melodyDoom[] = {
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_FS3, NOTE_D3, NOTE_B2, NOTE_A3, NOTE_FS3, NOTE_B2, NOTE_D3, NOTE_FS3, NOTE_A3, NOTE_FS3, NOTE_D3, NOTE_B2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_B3, NOTE_G3, NOTE_E3, NOTE_G3, NOTE_B3, NOTE_E4, NOTE_G3, NOTE_B3, NOTE_E4, NOTE_B3, NOTE_G4, NOTE_B4,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_F3, NOTE_A2, NOTE_A2, NOTE_DS3, NOTE_A2, NOTE_A2, NOTE_E3, NOTE_F3,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_F3, NOTE_A2, NOTE_A2, NOTE_DS3,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_F3, NOTE_A2, NOTE_A2, NOTE_DS3, NOTE_A2, NOTE_A2, NOTE_E3, NOTE_F3,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_A3, NOTE_F3, NOTE_D3, NOTE_A3, NOTE_F3, NOTE_D3, NOTE_C4, NOTE_A3, NOTE_F3, NOTE_A3, NOTE_F3, NOTE_D3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_CS3, NOTE_CS3, NOTE_CS4, NOTE_CS3, NOTE_CS3, NOTE_B3, NOTE_CS3, NOTE_CS3,
NOTE_A3, NOTE_CS3, NOTE_CS3, NOTE_G3, NOTE_CS3, NOTE_CS3, NOTE_GS3, NOTE_A3,
NOTE_B2, NOTE_B2, NOTE_B3, NOTE_B2, NOTE_B2, NOTE_A3, NOTE_B2, NOTE_B2,
NOTE_G3, NOTE_B2, NOTE_B2, NOTE_F3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_B3, NOTE_G3, NOTE_E3, NOTE_G3, NOTE_B3, NOTE_E4, NOTE_G3, NOTE_B3, NOTE_E4, NOTE_B3, NOTE_G4, NOTE_B4,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_FS3, NOTE_DS3, NOTE_B2, NOTE_FS3, NOTE_DS3, NOTE_B2, NOTE_G3, NOTE_D3, NOTE_B2, NOTE_DS4, NOTE_DS3, NOTE_B2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_E4, NOTE_B3, NOTE_G3, NOTE_G4, NOTE_E4, NOTE_G3, NOTE_B3, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_E4, NOTE_G3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_F3, NOTE_A2, NOTE_A2, NOTE_DS3, NOTE_A2, NOTE_A2, NOTE_E3, NOTE_F3,
NOTE_A2, NOTE_A2, NOTE_A3, NOTE_A2, NOTE_A2, NOTE_G3, NOTE_A2, NOTE_A2,
NOTE_A3, NOTE_F3, NOTE_D3, NOTE_A3, NOTE_F3, NOTE_D3, NOTE_C4, NOTE_A3, NOTE_F3, NOTE_A3, NOTE_F3, NOTE_D3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_C3, NOTE_E2, NOTE_E2, NOTE_AS2, NOTE_E2, NOTE_E2, NOTE_B2, NOTE_C3,
NOTE_E2, NOTE_E2, NOTE_E3, NOTE_E2, NOTE_E2, NOTE_D3, NOTE_E2, NOTE_E2,
NOTE_B3, NOTE_G3, NOTE_E3, NOTE_B2, NOTE_E3, NOTE_G3, NOTE_C4, NOTE_B3, NOTE_G3, NOTE_B3, NOTE_G3, NOTE_E3
};
int durationsDoom[] = {
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 2,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
void setup() {
Serial.begin(9600);
pinMode(BUZZER_PIN, OUTPUT);
// Make input & enable pull-up resistors on switch pins
for (int i=0; i<NUMBUTTONS; i++) {
buttons[i].attach( button_pins[i], INPUT_PULLUP); // setup the bounce instance for the current button
buttons[i].interval(25); // interval in ms
}
display.begin();
display.setPowerSave(0);
display.setFont(u8x8_font_pxplusibmcgathin_f);
showMenu();
}
void loop() {
// process button press:
for (int i = 0; i<NUMBUTTONS; i++) {
buttons[i].update(); // Update the Bounce instance
if ( buttons[i].fell() ) { // If it fell
if (i==2) { // select
display.clearLine(7);
display.setCursor(0,7);
display.print(">>");
display.print(menu[cursor]);
executeChoice(cursor);
}
else {
// erase previous cursor:
display.setCursor(0,cursor);
display.print(' ');
if (i==0) { // up
cursor++;
if (cursor>(MENU_SIZE-1)) cursor=0;
}
else { // down
cursor--;
if (cursor<0) cursor=(MENU_SIZE-1);
}
// show cursor at new line:
display.setCursor(0,cursor);
display.print('>');
}
} // end if button fell...
} // end for-loop of button check
}
/**
* Clear display and show the menu.
*/
void showMenu() {
cursor=0;
display.clearDisplay();
// show menu items:
for (int i = 0; i<MENU_SIZE; i++) {
display.drawString(2,i,menu[i]);
}
display.setCursor(0,0);
display.print('>');
}
/**
* Execute the task which matches the chosen menu item.
*/
void executeChoice(int choice) {
switch(choice) {
case 0 :
doom();
break;
case 1 :
Serial.print("Execute choice "); Serial.print(choice); Serial.print(" - "); Serial.println(menu[choice]);
break;
case 2 :
Serial.print("Execute choice "); Serial.print(choice); Serial.print(" - "); Serial.println(menu[choice]);
break;
case 3 :
Serial.print("Execute choice "); Serial.print(choice); Serial.print(" - "); Serial.println(menu[choice]);
break;
case 4 :
Serial.print("Execute choice "); Serial.print(choice); Serial.print(" - "); Serial.println(menu[choice]);
break;
default :
Serial.print("Execute choice "); Serial.print(choice); Serial.print(" - "); Serial.println(menu[choice]);
break;
}
}
void doom()
{
int size = sizeof(durationsDoom) / sizeof(int);
for (int note = 0; note < size; note++) {
//to calculate the note duration, take one second divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int duration = 1000 / durationsDoom[note];
tone(BUZZER_PIN, melodyDoom[note], duration);
//to distinguish the notes, set a minimum time between them.
//the note's duration + 30% seems to work well:
int pauseBetweenNotes = duration * 1.30;
delay(pauseBetweenNotes);
//stop the tone playing:
noTone(BUZZER_PIN);
}
}