#include <WiFi.h>
#include <PubSubClient.h>
const char* ssid = "Wokwi-GUEST";
const char* password = "";
const char* mqtt_server = "test.mosquitto.org";
// Variáveis para o ESP32 receber os valores
String my_payload;
String my_topic;
WiFiClient WOKWI_Client;
PubSubClient client(WOKWI_Client);
void setup_wifi() {
delay(10);
// Conectando à rede WiFi
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
}
void callback(char* topic, byte* payload, unsigned int length) {
my_payload = ""; // Limpar o payload antes de começar a concatenar
for (int i = 0; i < length; i++) {
my_payload += (char)payload[i]; // Concatenando
}
my_topic = topic;
}
void reconnect() {
// Loop até reconectar
while (!client.connected() && WiFi.status() == WL_CONNECTED) {
Serial.print("Attempting MQTT connection...");
if (client.connect("Wokwi-Client")) {
Serial.println("connected");
client.subscribe("ESP32_ASSINA");
} else {
Serial.print("failed, rc=");
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
delay(5000);
}
}
}
void CONECTA_WIFI() {
if (WiFi.status() == WL_CONNECTED)
digitalWrite(2, HIGH);
else
digitalWrite(2, LOW);
}
void CONECTA_MQTT() {
if (client.connected())
digitalWrite(15, HIGH);
else
digitalWrite(15, LOW);
}
void RECEBE() {
if (my_payload.equals("A"))
digitalWrite(19, HIGH);
else if (my_payload.equals("a"))
digitalWrite(19, LOW);
}
void setup() {
pinMode(2, OUTPUT);
pinMode(15, OUTPUT);
pinMode(19, OUTPUT);
Serial.begin(115200);
setup_wifi();
client.setServer(mqtt_server, 1883);
client.setCallback(callback);
}
void loop() {
if (WiFi.status() == WL_CONNECTED) {
reconnect();
client.loop();
CONECTA_WIFI();
CONECTA_MQTT();
RECEBE(); // Verificar o valor recebido e acionar o LED
} else {
setup_wifi(); // Tentar reconectar ao WiFi se a conexão for perdida
}
delay(10); // Adiciona um pequeno delay para estabilidade
}